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General Tabletop Discussion
*Dungeons & Dragons
good things, bad things and things you would change about 5e
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7013570" data-attributes="member: 6701872"><p>That's not necessarily true. The concept of bounded accuracy doesn't inherently include a specific value of accuracy that is the maximum boundary, nor does it inherently include a mandate that all forms of accuracy (attack vs. AC, saving throw vs. DC, and ability check vs. DC) be set to the same maximum boundary.</p><p></p><p>So the "double proficiency" features only actually break bounded accuracy if the designer didn't intend the level of accuracy that they give to be possible for the type of accuracy they give. And since there are no "double proficiency" features that add to attack rolls, saving throws, or save DCs, I think it might well be deliberate that ability checks can reach the level of accuracy that you view a "break."</p><p></p><p>That all comes down to preference. </p><p></p><p>Some players prefer to be able to make their character so good at a particular activity that they can safely assume their own success over the feeling that there will be challenges which they only stand a fair chance at beating because of their heavy investment into a particular thing. I know my group much prefer the 5th edition approach of DCs that rarely exceed 25 and ability check modifiers that might get as high as +17, plus the "really good at skills class" basically can't roll less than 10 on the die, over the 3.5 edition approach of DCs that will likely reach near to the 40s and you've got to really pump your points into the relevant traits to manage even a +25 by the time they do.</p><p></p><p>But then, that might come down to them not feeling like there being a thing their character has to deal with, them describing dealing with it, and us carrying on with the results would be accurately described as to "gloss over it."</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7013570, member: 6701872"] That's not necessarily true. The concept of bounded accuracy doesn't inherently include a specific value of accuracy that is the maximum boundary, nor does it inherently include a mandate that all forms of accuracy (attack vs. AC, saving throw vs. DC, and ability check vs. DC) be set to the same maximum boundary. So the "double proficiency" features only actually break bounded accuracy if the designer didn't intend the level of accuracy that they give to be possible for the type of accuracy they give. And since there are no "double proficiency" features that add to attack rolls, saving throws, or save DCs, I think it might well be deliberate that ability checks can reach the level of accuracy that you view a "break." That all comes down to preference. Some players prefer to be able to make their character so good at a particular activity that they can safely assume their own success over the feeling that there will be challenges which they only stand a fair chance at beating because of their heavy investment into a particular thing. I know my group much prefer the 5th edition approach of DCs that rarely exceed 25 and ability check modifiers that might get as high as +17, plus the "really good at skills class" basically can't roll less than 10 on the die, over the 3.5 edition approach of DCs that will likely reach near to the 40s and you've got to really pump your points into the relevant traits to manage even a +25 by the time they do. But then, that might come down to them not feeling like there being a thing their character has to deal with, them describing dealing with it, and us carrying on with the results would be accurately described as to "gloss over it." [/QUOTE]
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