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good things, bad things and things you would change about 5e
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<blockquote data-quote="Hakon Blum" data-source="post: 7014053" data-attributes="member: 6871471"><p>Let me expand where i am heading for you so you can understand why i have gone the direction i have.</p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Strength= how strong the character is for their size (bruce lee's strength could be higher then a blue whales)</span></p><p><span style="color: #000000">Size=how big the character is by mass, it will be an exponential component with a </span><span style="color: #000000">halfthor (the mountain) 18</span></p><p><span style="color: #000000">Brawn= the combination of strength and size, this stat is similar to D&D's strength</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Reflex=reaction time of the character</span></p><p><span style="color: #000000">Dexterity= nimbleness/accuracy with hands(limbs)</span></p><p><span style="color: #000000">Agility=the combination of reflexes and dexterity used for things like catching</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Endurance=how much energy and stamina a character has, used for an energy resource like in Star Wars EOTE</span></p><p><span style="color: #000000">Vitality=how tough and how good an immune system the character has</span></p><p><span style="color: #000000">Fortitude=how strong/fit the persons body for survival purposes such as resisting poison and death</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Knowledge=how much you know and have been educated (think hard drive of pc)</span></p><p><span style="color: #000000">cunning=how quickly you learn knew knowledge or can think on the spot under pressure (think processor of pc)</span></p><p><span style="color: #000000">Intellect= a combination of what you know and how fast you learn</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Willpower=your mental strength and what you can intuit (think OS of PC)</span></p><p><span style="color: #000000">Sense=how strong your body is with its senses, sight, hearing, smell, touch, taste.</span></p><p><span style="color: #000000">Wisdom= a combination of your mental and senses</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Charm= your ability to make friends, convince people, smooth talk, deceive.</span></p><p><span style="color: #000000">Confidence= your self worth, your command ability, your scariness, your intimidation.</span></p><p><span style="color: #000000">Presence= a combination of your outgoingness and your confidence.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">now at the moment i am going with increases of even 1 point being a big thing...</span></p><p><span style="color: #000000">here is a bonus to dice roll break down:</span></p><p><span style="color: #000000">1-3=0</span></p><p><span style="color: #000000">4-6=1</span></p><p><span style="color: #000000">7-9=2</span></p><p><span style="color: #000000">10-12=3</span></p><p><span style="color: #000000">13-15=4</span></p><p><span style="color: #000000">16-18=5</span></p><p><span style="color: #000000">19-21=6</span></p><p><span style="color: #000000">22-24=7</span></p><p><span style="color: #000000">25-27=8</span></p><p><span style="color: #000000">28-30=9</span></p><p><span style="color: #000000">31-33=10</span></p><p><span style="color: #000000">34-36=11</span></p><p><span style="color: #000000">37-39=12</span></p><p><span style="color: #000000">40=god/automatic</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">so a person is average weight say 120lb for a size of 10 and average strength 10</span></p><p><span style="color: #000000">their combined is (3+3) /2 for a 10 and +3 bonus in brawn</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">the way bonuses have been done this way is it also allows easy changeover from the game warhammer</span></p><p><span style="color: #000000">(wh40k will add 1 to all stats then swap over)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">now with the standard accuracy 2d6+3 for average joe, a dc of 10 is 58% success chance</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">almost everything in game will have a skill attached to it</span></p><p><span style="color: #000000">untrained=0</span></p><p><span style="color: #000000">novice=+1</span></p><p><span style="color: #000000">professional=+2</span></p><p><span style="color: #000000">master=+3</span></p><p><span style="color: #000000">Grand Master=+4</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">your stats won't really go up to often, similar to star wars eote your skills will be the things you will be aiming for to get that increase.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">in a 2d6 system dice odds are as follows when you need to get over the number.</span></p><p><span style="color: #000000">2=2.8% auto fail</span></p><p><span style="color: #000000">3=97.2%</span></p><p><span style="color: #000000">4=91.7%</span></p><p><span style="color: #000000">5=83.3%</span></p><p><span style="color: #000000">6=72.2%</span></p><p><span style="color: #000000">7=58.3%</span></p><p><span style="color: #000000">8=41.7%</span></p><p><span style="color: #000000">9=27.8%</span></p><p><span style="color: #000000">10=16.7%</span></p><p><span style="color: #000000">11=8.3%</span></p><p><span style="color: #000000">12=crit 2.8%</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">so a dc of 15 in current 5e translates to a dc of 12 in this, so average joe has only a 27.8% chance of succeeding which is very close to the current 30% chance of rolling a 15+ on a d20</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">by doing the average of 2 stats it keeps the bonuses small, but allows for a a 20th level with grandmaster trap smith and a cunning of 18 and dexterity of 18 to have a +12 to his 2d6 roll meaning he could possibly stop a dc 24 trap equivalent to a dc45 trap in current content</span></p><p><span style="color: #000000">but with an 18 in those what does the rest of the character play like?</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">i don't believe in punishing those who maximise one field, they will be a character with a lot of weakness, but if you want to build a champion swimmer, a fencing master, or the mountain, then i feel you should be able to do so</span></p><p><span style="color: #000000">multi stat dependency stops min maxing.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">as i mentioned with other was to deal damage generally increase to damage will be from power or brawn, the lethal one i provided would be unlocked with a talent/feat</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">the feats id like to put in the game would be similar to mordhiems skills simple things that can change gameplay for the character.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">so in summary at the moment each skill will have its own 2 stats which are averaged, and the only real way to increase it is to take skill ranks or use the limited ways that exist to bump up a stat.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">i will take your advice under advisement though, and playlets bumping up dc's standard from 10 to 13 and adding the stats, but i feel if ability improvements are a rarity it isn't necessary.</span></p></blockquote><p></p>
[QUOTE="Hakon Blum, post: 7014053, member: 6871471"] Let me expand where i am heading for you so you can understand why i have gone the direction i have. [COLOR=#000000] Strength= how strong the character is for their size (bruce lee's strength could be higher then a blue whales) Size=how big the character is by mass, it will be an exponential component with a [/COLOR][COLOR=#000000]halfthor (the mountain) 18 Brawn= the combination of strength and size, this stat is similar to D&D's strength Reflex=reaction time of the character Dexterity= nimbleness/accuracy with hands(limbs) Agility=the combination of reflexes and dexterity used for things like catching Endurance=how much energy and stamina a character has, used for an energy resource like in Star Wars EOTE Vitality=how tough and how good an immune system the character has Fortitude=how strong/fit the persons body for survival purposes such as resisting poison and death Knowledge=how much you know and have been educated (think hard drive of pc) cunning=how quickly you learn knew knowledge or can think on the spot under pressure (think processor of pc) Intellect= a combination of what you know and how fast you learn Willpower=your mental strength and what you can intuit (think OS of PC) Sense=how strong your body is with its senses, sight, hearing, smell, touch, taste. Wisdom= a combination of your mental and senses Charm= your ability to make friends, convince people, smooth talk, deceive. Confidence= your self worth, your command ability, your scariness, your intimidation. Presence= a combination of your outgoingness and your confidence. now at the moment i am going with increases of even 1 point being a big thing... here is a bonus to dice roll break down: 1-3=0 4-6=1 7-9=2 10-12=3 13-15=4 16-18=5 19-21=6 22-24=7 25-27=8 28-30=9 31-33=10 34-36=11 37-39=12 40=god/automatic so a person is average weight say 120lb for a size of 10 and average strength 10 their combined is (3+3) /2 for a 10 and +3 bonus in brawn the way bonuses have been done this way is it also allows easy changeover from the game warhammer (wh40k will add 1 to all stats then swap over) now with the standard accuracy 2d6+3 for average joe, a dc of 10 is 58% success chance almost everything in game will have a skill attached to it untrained=0 novice=+1 professional=+2 master=+3 Grand Master=+4 your stats won't really go up to often, similar to star wars eote your skills will be the things you will be aiming for to get that increase. in a 2d6 system dice odds are as follows when you need to get over the number. 2=2.8% auto fail 3=97.2% 4=91.7% 5=83.3% 6=72.2% 7=58.3% 8=41.7% 9=27.8% 10=16.7% 11=8.3% 12=crit 2.8% so a dc of 15 in current 5e translates to a dc of 12 in this, so average joe has only a 27.8% chance of succeeding which is very close to the current 30% chance of rolling a 15+ on a d20 by doing the average of 2 stats it keeps the bonuses small, but allows for a a 20th level with grandmaster trap smith and a cunning of 18 and dexterity of 18 to have a +12 to his 2d6 roll meaning he could possibly stop a dc 24 trap equivalent to a dc45 trap in current content but with an 18 in those what does the rest of the character play like? i don't believe in punishing those who maximise one field, they will be a character with a lot of weakness, but if you want to build a champion swimmer, a fencing master, or the mountain, then i feel you should be able to do so multi stat dependency stops min maxing. as i mentioned with other was to deal damage generally increase to damage will be from power or brawn, the lethal one i provided would be unlocked with a talent/feat the feats id like to put in the game would be similar to mordhiems skills simple things that can change gameplay for the character. so in summary at the moment each skill will have its own 2 stats which are averaged, and the only real way to increase it is to take skill ranks or use the limited ways that exist to bump up a stat. i will take your advice under advisement though, and playlets bumping up dc's standard from 10 to 13 and adding the stats, but i feel if ability improvements are a rarity it isn't necessary.[/COLOR] [/QUOTE]
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