Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
good things, bad things and things you would change about 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hakon Blum" data-source="post: 7014776" data-attributes="member: 6871471"><p>the problem with a d20 is the dice gods take way longer to even out their dice results</p><p>last night in my 5e session i rolled 4 20's skill crits in a row, on things my character sucks at </p><p>2 other new players to the game at the other end had a miserable combat, one rolled 2,2,2,2 for his 4 rounds of combat on attack rolls, the other rolled 2,2,2,1 luckily he was a halfling and re-rolled the 1</p><p></p><p>but the problem was it almost TPK the group</p><p></p><p>in a 2d6 system, yes most of the time you will roll a 7, but with tighter bound dc's the game stays just as interesting</p><p>people don't go to the casino and gamble on d20 games, the roll 2d6 and pray they don't roll snake eyes.</p><p></p><p></p><p></p><p>my system will be a rules heavy system, but even with lots of rules i intend to keep things lean, the most complex roll in the game at present is a ranged shot, with negatives for range, visibility, moving vs stationary etc</p><p>but the way i make it rules heavy but lean it, is have all the calculations done at creation leaving a nice sheet character sheet which you simply look at to know what you need to roll.</p><p>the complexity of combat will be somewhere between a game of mordheim and a 3.5e</p><p> </p><p>but i intend to include skirmish/war style rules which simplify things </p><p>(abilities become just their bonuses)</p><p>the skirmish rules will work 90% like mordhiem</p><p>the war rules will work like a hybrid of mordhiem and SW:EOTE with their grouped minions system.</p><p>which will let people who love just the combat and not the rpg side of things play that kind of game</p><p>or allow DM's who want to push things to run a campaign on a battle field, having troops work like the war-game, but zooming in and using the rpg rules for all roles affecting the players.</p><p></p><p>i think this option is great as rpg's set on a battle field are so cool but rarely done due to complexity</p><p>imagine using these rules to play a hero set in the WH40k universe, as you see the tide of battle weakening in areas you use your sniper rifle to take a heavy weapon out of a squad wrecking havoc on your side, swing the way the fight goes in that area.</p></blockquote><p></p>
[QUOTE="Hakon Blum, post: 7014776, member: 6871471"] the problem with a d20 is the dice gods take way longer to even out their dice results last night in my 5e session i rolled 4 20's skill crits in a row, on things my character sucks at 2 other new players to the game at the other end had a miserable combat, one rolled 2,2,2,2 for his 4 rounds of combat on attack rolls, the other rolled 2,2,2,1 luckily he was a halfling and re-rolled the 1 but the problem was it almost TPK the group in a 2d6 system, yes most of the time you will roll a 7, but with tighter bound dc's the game stays just as interesting people don't go to the casino and gamble on d20 games, the roll 2d6 and pray they don't roll snake eyes. my system will be a rules heavy system, but even with lots of rules i intend to keep things lean, the most complex roll in the game at present is a ranged shot, with negatives for range, visibility, moving vs stationary etc but the way i make it rules heavy but lean it, is have all the calculations done at creation leaving a nice sheet character sheet which you simply look at to know what you need to roll. the complexity of combat will be somewhere between a game of mordheim and a 3.5e but i intend to include skirmish/war style rules which simplify things (abilities become just their bonuses) the skirmish rules will work 90% like mordhiem the war rules will work like a hybrid of mordhiem and SW:EOTE with their grouped minions system. which will let people who love just the combat and not the rpg side of things play that kind of game or allow DM's who want to push things to run a campaign on a battle field, having troops work like the war-game, but zooming in and using the rpg rules for all roles affecting the players. i think this option is great as rpg's set on a battle field are so cool but rarely done due to complexity imagine using these rules to play a hero set in the WH40k universe, as you see the tide of battle weakening in areas you use your sniper rifle to take a heavy weapon out of a squad wrecking havoc on your side, swing the way the fight goes in that area. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
good things, bad things and things you would change about 5e
Top