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*Pathfinder & Starfinder
good threads regarding DMing illusions?
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<blockquote data-quote="Li Shenron" data-source="post: 5842054" data-attributes="member: 1465"><p>Well I guess the starting point would be to carefully check the rules in your edition about both illusion spells and spells against illusions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I never managed to remember them well when I was DMing 3ed fulltime, and much less now... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>But for instance, if you play 3ed, check the difference between illusion <em>types</em>, which ones are revealed and which ones remain after the PCs win the ST.</p><p></p><p>Then you may want to house rule something about <em>Detect Magic</em> because it makes it normally quite easy to identify an illusion. If you don't want to house rule it, then try to design the illusions in a way that there is little to suggest the PC to use Detect Magic.</p><p></p><p>Watch out for other spells that may indirectly reveal an illusion: Detect Evil, Detect Undead, Detect Thoughts... perhaps it's better to create the illusion of a mindless neutral animated statue rather than a Wight or Vampire (which would not register to either of these spells, should the PCs have them active when they encounter it).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5842054, member: 1465"] Well I guess the starting point would be to carefully check the rules in your edition about both illusion spells and spells against illusions :cool: I never managed to remember them well when I was DMing 3ed fulltime, and much less now... :p But for instance, if you play 3ed, check the difference between illusion [I]types[/I], which ones are revealed and which ones remain after the PCs win the ST. Then you may want to house rule something about [I]Detect Magic[/I] because it makes it normally quite easy to identify an illusion. If you don't want to house rule it, then try to design the illusions in a way that there is little to suggest the PC to use Detect Magic. Watch out for other spells that may indirectly reveal an illusion: Detect Evil, Detect Undead, Detect Thoughts... perhaps it's better to create the illusion of a mindless neutral animated statue rather than a Wight or Vampire (which would not register to either of these spells, should the PCs have them active when they encounter it). [/QUOTE]
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