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<blockquote data-quote="megamania" data-source="post: 5044508" data-attributes="member: 9255"><p>ahhhh Darksun</p><p></p><p>I ran several campaigns doing level 3 to 9-12 each. Also did a Storyhour (link in my signature- Under a Darksun I and II.</p><p></p><p></p><p>1) Enslaving my PCs</p><p>Right off the bat they were enslaved and given to Tithian whom then had them given slow poisons. They were to illegally leave the city of Tyur and retrieve magic items from various ruins within a set time. If not- they would die.</p><p></p><p>2) Castle of Amburst the Mad</p><p>PCs had to locate a castle ruin that was attacked by an earth cleric hundreds of years before. For the life of them they could not find it until they discovered a hole. The hole was the top turret. The castle was buried and encased within earth and the entire "dungeon" was exploring a buried castle. Windows and doors were sealed up with earth. Small tunnels lead to the castle (burrowing animals and a clan of halfling thieves).</p><p></p><p>3) Town that starts with an "A"</p><p>Sometime tonight I will awaken and scream out the name of this village <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> A village located on the main roads that connect Tyr, Urik and go to the southern regions. Everytime we went there we started fights with the elves. We would go and find out there are bounties for the group of PCs they played before. Lots of elf dissing.</p><p></p><p>4) Templar Dwarven Banshee</p><p>Want a good reoccuring villian? The PCs thought it was easy to kill the dwarf sent by Hamanu to kill them at Alturak (HAH! I remembered and didn't lose sleep over it!) but when it returned at an undead relentless killing machine the group found a great deal of hatred for it. Especially as it followed them into the Ringing Mountains.</p><p></p><p>5) Getting giggy with a Sorcerer-Queen</p><p>Albeche-Re has low standards but a high need for stress releaif. Polymorphed, one party member had a night his character would never forget.</p><p></p><p>6) Discovering you have a dark destiny</p><p>My Storyhour involves a "youngman" whom is a son of a Sorcerer-King. His destiny is to kill this Sorcerer-King. Sounds good? The Druids of the world fear he may destroy the world to kill him. Worse- dad learns of the existance of his kid and the destiny he is said to have.</p><p></p><p>7) Daine </p><p>20 level Psion / 20 level Preserver and all fired up to destroy sorcerer kings and queens in a new Defiler war. Pyreen really have an issue with her and do all they can to keep her and the above guy seperate.</p><p></p><p>8) Goro goes swimming</p><p>1/2 Giant with INT of 5 falls into three foot of water in a deep dungeon. panics and nearly drowns because he never trys to stand up. (he's 10ft tall)</p><p></p><p>9) Hedone defies Hamanu</p><p>Never make a deal with a Sorcer-King. My psion / Defiler is tricked into wearing a bracelet that allows Hamanu to know her every move and plot. The moment she reaches high enough level to use the psionic power regenerate (2nd ed) she cuts off her own hand and leaves it a wreck of a blown up fortress. Everyone thinks she is dead and she stole the spell book that includes the first level of dragon advancement in the process. Frames her "teammates" in the theft. </p><p></p><p></p><p></p><p>good memories......</p></blockquote><p></p>
[QUOTE="megamania, post: 5044508, member: 9255"] ahhhh Darksun I ran several campaigns doing level 3 to 9-12 each. Also did a Storyhour (link in my signature- Under a Darksun I and II. 1) Enslaving my PCs Right off the bat they were enslaved and given to Tithian whom then had them given slow poisons. They were to illegally leave the city of Tyur and retrieve magic items from various ruins within a set time. If not- they would die. 2) Castle of Amburst the Mad PCs had to locate a castle ruin that was attacked by an earth cleric hundreds of years before. For the life of them they could not find it until they discovered a hole. The hole was the top turret. The castle was buried and encased within earth and the entire "dungeon" was exploring a buried castle. Windows and doors were sealed up with earth. Small tunnels lead to the castle (burrowing animals and a clan of halfling thieves). 3) Town that starts with an "A" Sometime tonight I will awaken and scream out the name of this village :mad: A village located on the main roads that connect Tyr, Urik and go to the southern regions. Everytime we went there we started fights with the elves. We would go and find out there are bounties for the group of PCs they played before. Lots of elf dissing. 4) Templar Dwarven Banshee Want a good reoccuring villian? The PCs thought it was easy to kill the dwarf sent by Hamanu to kill them at Alturak (HAH! I remembered and didn't lose sleep over it!) but when it returned at an undead relentless killing machine the group found a great deal of hatred for it. Especially as it followed them into the Ringing Mountains. 5) Getting giggy with a Sorcerer-Queen Albeche-Re has low standards but a high need for stress releaif. Polymorphed, one party member had a night his character would never forget. 6) Discovering you have a dark destiny My Storyhour involves a "youngman" whom is a son of a Sorcerer-King. His destiny is to kill this Sorcerer-King. Sounds good? The Druids of the world fear he may destroy the world to kill him. Worse- dad learns of the existance of his kid and the destiny he is said to have. 7) Daine 20 level Psion / 20 level Preserver and all fired up to destroy sorcerer kings and queens in a new Defiler war. Pyreen really have an issue with her and do all they can to keep her and the above guy seperate. 8) Goro goes swimming 1/2 Giant with INT of 5 falls into three foot of water in a deep dungeon. panics and nearly drowns because he never trys to stand up. (he's 10ft tall) 9) Hedone defies Hamanu Never make a deal with a Sorcer-King. My psion / Defiler is tricked into wearing a bracelet that allows Hamanu to know her every move and plot. The moment she reaches high enough level to use the psionic power regenerate (2nd ed) she cuts off her own hand and leaves it a wreck of a blown up fortress. Everyone thinks she is dead and she stole the spell book that includes the first level of dragon advancement in the process. Frames her "teammates" in the theft. good memories...... [/QUOTE]
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