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Good traps to use in tight quarters?
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<blockquote data-quote="Shadus" data-source="post: 5739947" data-attributes="member: 6682446"><p>Another idea would be to use traps that lure PC into abuses one by one.</p><p>Using pit traps as an example again: The trap it self is relatively harmless, But when the Clunky Fighter falls down the hole he will be surrounded by Kobolds whose teamwork match even his greater fighting ability. The other PCs will have to work to get him out of trouble, while maybe dealing with other simple traps (Maybe auto-turrets?)</p><p></p><p>This can also be done with smoke screens, fake walls, and etc.</p><p>Also remember that Kobolds are small creatures, and would probably make smaller path ways alongside the narrow path the PCs are going through. With a few holes here and there to poke out and stab someone with a spear.</p></blockquote><p></p>
[QUOTE="Shadus, post: 5739947, member: 6682446"] Another idea would be to use traps that lure PC into abuses one by one. Using pit traps as an example again: The trap it self is relatively harmless, But when the Clunky Fighter falls down the hole he will be surrounded by Kobolds whose teamwork match even his greater fighting ability. The other PCs will have to work to get him out of trouble, while maybe dealing with other simple traps (Maybe auto-turrets?) This can also be done with smoke screens, fake walls, and etc. Also remember that Kobolds are small creatures, and would probably make smaller path ways alongside the narrow path the PCs are going through. With a few holes here and there to poke out and stab someone with a spear. [/QUOTE]
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Good traps to use in tight quarters?
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