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Good v. Good
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<blockquote data-quote="Cerubus Dark" data-source="post: 1218695" data-attributes="member: 3386"><p>Oh for the love of ....</p><p></p><p>I feel like a kid in a candy store. You <strong>REALLY</strong><strong>REALLY</strong><em><strong>REALLY</strong></em> want to mess with the most groups at the same time. Fine here is the idea.</p><p></p><p>I know its Good v Good but comeon here is where I getta kick out of this...</p><p></p><p>1. Who are some of the Big Bad Evils around, and who have the PC's PO'ed lately. These are the Bastiches that are the real problem.</p><p></p><p>2. BBE's hire dopplegangers to mimic the PC's in a near by kingdom and have them cause problems. BBE's hire the PC's to "retrive" a Magic Item from dungeon a over in the next kingdom.</p><p></p><p>3. Dopplegangers ruin the PC's good names with the local towns folk. A new Group of Good Aligned Heros set up to defeat the "Evil" PC's and can't seem to find them after a short chase. Dopplegangers mimic someone new or make it apper that the "Evil" PC's are gone. Good Heros start the search for the missing Pc's. PC's are sent on another pointless quest by the BBE's to retreive another useless magic item or "rare" spell component.</p><p></p><p>4. BBE's Contact the Good Heros and tell them roughly where the PC's were last seen. PC's at this time are now on their way back to their home town. All the while not knowing what has happened to their good names. Dopplegangers return mimmicing the "Good Heros" and attack the PC's making them think that they are worshipers of a evil god. (hextor or who ever). PC's chase the "Good Heros" into a dungeon where the Dopplegangers escape again. PC's while annoyed are on the look out for these Good heros.</p><p></p><p>5. The return home should be there first clue as the towns folk avoid them as if they had the plauge. Merchants will not sell to them out of fear for their lives and the city guard keeps trying to arrest them. The Good Heros at this point should return as well after not finding the PC's at there last location. The Dopplegangers also at this point have killed or wounded more people in the Pc's name in another town that the Good heros passed thorugh.</p><p></p><p>At this point all heck can break loose, its up to the PC's to prove they are innocent of what they are being blamed for. If not the BBE's win and something horrible could be at the center of this game of theirs. Its really up to you the DM to find out what happens here. Its their story after all.</p></blockquote><p></p>
[QUOTE="Cerubus Dark, post: 1218695, member: 3386"] Oh for the love of .... I feel like a kid in a candy store. You [b]REALLY[/b][b]REALLY[/b][i][b]REALLY[/b][/i] want to mess with the most groups at the same time. Fine here is the idea. I know its Good v Good but comeon here is where I getta kick out of this... 1. Who are some of the Big Bad Evils around, and who have the PC's PO'ed lately. These are the Bastiches that are the real problem. 2. BBE's hire dopplegangers to mimic the PC's in a near by kingdom and have them cause problems. BBE's hire the PC's to "retrive" a Magic Item from dungeon a over in the next kingdom. 3. Dopplegangers ruin the PC's good names with the local towns folk. A new Group of Good Aligned Heros set up to defeat the "Evil" PC's and can't seem to find them after a short chase. Dopplegangers mimic someone new or make it apper that the "Evil" PC's are gone. Good Heros start the search for the missing Pc's. PC's are sent on another pointless quest by the BBE's to retreive another useless magic item or "rare" spell component. 4. BBE's Contact the Good Heros and tell them roughly where the PC's were last seen. PC's at this time are now on their way back to their home town. All the while not knowing what has happened to their good names. Dopplegangers return mimmicing the "Good Heros" and attack the PC's making them think that they are worshipers of a evil god. (hextor or who ever). PC's chase the "Good Heros" into a dungeon where the Dopplegangers escape again. PC's while annoyed are on the look out for these Good heros. 5. The return home should be there first clue as the towns folk avoid them as if they had the plauge. Merchants will not sell to them out of fear for their lives and the city guard keeps trying to arrest them. The Good Heros at this point should return as well after not finding the PC's at there last location. The Dopplegangers also at this point have killed or wounded more people in the Pc's name in another town that the Good heros passed thorugh. At this point all heck can break loose, its up to the PC's to prove they are innocent of what they are being blamed for. If not the BBE's win and something horrible could be at the center of this game of theirs. Its really up to you the DM to find out what happens here. Its their story after all. [/QUOTE]
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