Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
"Good" vs "Nice"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2753143" data-attributes="member: 3146"><p>In my games, being nice does not mean that a character is good. Lots of villains are nice to people they like (and to people they want to deceive). Perhaps more to the point, a number of neutrals are prevented from being good by the desire to be nice, to avoid conflict, and to avoid confronting unpleasant truths. To paraphrase Dumbledore from a recent movie, they do the easy thing rather than the right thing. So, being nice doesn't mean that a character is good.</p><p></p><p>Whether there is a correlation between being good and being nice is another matter. Kindness is a virtue. Cruelty is a vice. A character who is actively and intentionally cruel could easily become neutral. So, I don't think that a good character can be horrribly mean. That said, being assertive, abrasive and even confrontational is not always the same thing as being mean. It would not be inappropriate to cast a good character in the role of Patton slapping the soldier who he saw as a coward. It's not deliberately cruel, nor is it necessarily mean (though the papers back home will portray it that way and get him removed from command). However, it's definitely not hand-holding at a tea party and it's not "nice."</p><p></p><p>In a recent campaign, I played a paladin and probably the biggest conflict in the party was between him and the party's cleric (same alignment and the same deity). Why was there conflict? Because my paladin was an aggressive, assertive, and decisive take charge kind of character and the cleric didn't have any of those characteristics by nature... and the cleric was supposed to be in charge. If something needed to be done or something needed to be said, my paladin was the kind of guy who would do it or say it. The cleric felt like that was undermining his authority. Combined with our different assessments of one of the NPCs' motives, this turned out to be what was probably the most heated and persistent interparty conflict in any campaign in the two years I've been playing with the group. But both characters were good aligned--and appropriately so.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2753143, member: 3146"] In my games, being nice does not mean that a character is good. Lots of villains are nice to people they like (and to people they want to deceive). Perhaps more to the point, a number of neutrals are prevented from being good by the desire to be nice, to avoid conflict, and to avoid confronting unpleasant truths. To paraphrase Dumbledore from a recent movie, they do the easy thing rather than the right thing. So, being nice doesn't mean that a character is good. Whether there is a correlation between being good and being nice is another matter. Kindness is a virtue. Cruelty is a vice. A character who is actively and intentionally cruel could easily become neutral. So, I don't think that a good character can be horrribly mean. That said, being assertive, abrasive and even confrontational is not always the same thing as being mean. It would not be inappropriate to cast a good character in the role of Patton slapping the soldier who he saw as a coward. It's not deliberately cruel, nor is it necessarily mean (though the papers back home will portray it that way and get him removed from command). However, it's definitely not hand-holding at a tea party and it's not "nice." In a recent campaign, I played a paladin and probably the biggest conflict in the party was between him and the party's cleric (same alignment and the same deity). Why was there conflict? Because my paladin was an aggressive, assertive, and decisive take charge kind of character and the cleric didn't have any of those characteristics by nature... and the cleric was supposed to be in charge. If something needed to be done or something needed to be said, my paladin was the kind of guy who would do it or say it. The cleric felt like that was undermining his authority. Combined with our different assessments of one of the NPCs' motives, this turned out to be what was probably the most heated and persistent interparty conflict in any campaign in the two years I've been playing with the group. But both characters were good aligned--and appropriately so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Good" vs "Nice"
Top