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"Good" vs "Nice"
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<blockquote data-quote="Nyeshet" data-source="post: 2753540" data-attributes="member: 18363"><p>Another aspect to consider is that many of the peoples in ancient times viewed only their only race / culture / settlement as 'people'. Others were humans but not people - and so anything they did to them had no bearing in their own minds (or in the minds of their countrymen / etc) as to whether they were good or evil. So they could be kind, loving, nice, affectionate while home, but while abroad they might be raiding, sacking, burning, backstabbing, etc. The vikings were noted for their viciousness amongst many of the peoples they raided, but at home they may as well have been another people entirely. </p><p></p><p>There is no reason not to play evil NPCs in this manner - good in all respects to their family, community, race, etc, but downright vicious and perhaps even nasty to those outside of that community. Or perhaps very manipulative and readily betraying them because they are not 'of his race / community / clan / etc'. </p><p></p><p>It is something to consider. I've always found the b/w view of villains (and villain races / communities) that many D&D products have as unrealistic in part for this reason.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2753540, member: 18363"] Another aspect to consider is that many of the peoples in ancient times viewed only their only race / culture / settlement as 'people'. Others were humans but not people - and so anything they did to them had no bearing in their own minds (or in the minds of their countrymen / etc) as to whether they were good or evil. So they could be kind, loving, nice, affectionate while home, but while abroad they might be raiding, sacking, burning, backstabbing, etc. The vikings were noted for their viciousness amongst many of the peoples they raided, but at home they may as well have been another people entirely. There is no reason not to play evil NPCs in this manner - good in all respects to their family, community, race, etc, but downright vicious and perhaps even nasty to those outside of that community. Or perhaps very manipulative and readily betraying them because they are not 'of his race / community / clan / etc'. It is something to consider. I've always found the b/w view of villains (and villain races / communities) that many D&D products have as unrealistic in part for this reason. [/QUOTE]
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