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Good Way to Handle Child Prodigies?
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<blockquote data-quote="ValhallaGH" data-source="post: 5309588" data-attributes="member: 41187"><p>There's also the skeletal issues. During puberty, the human skeleton becomes increasingly rigid as cartilage is replaced by bone and the bones themselves fuse together. 14 is about the minimum time needed to acquire the necessary skills and experience to achieve Olympic skill and 16 is about the upper age limit that the human body can flex those ways without serious injury.</p><p>And that's just one example of how the biology of aging affects performance. Children recover quickly, but their endurance is limited to bursts (you'll note that children don't do marathons), whereas similarly-active adults have much greater endurance but aren't quite as fast to recover. </p><p>(d20 mechanics for this can simply be that children have very few hp, so one night of rest allows them to recover a relatively large amount of their hp. This may be unsatisfactory for adventurers, however, so doubling their healing rate to 2 hp per level per night's rest may be a satisfactory solution.)</p><p></p><p></p><p></p><p>Talk to your players, and see what expectations they have for the game mechanics of children. A big part of any successful game mechanic is player enthusiasm and expectation. Once you know what your players are expecting, and what they are excited about, you can ensure that you give them something that they'll enjoy whether or not they expect it.</p><p>And remember, ability scores are the king of the game. Don't penalize them too much or the character's won't be capable enough to be fun.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5309588, member: 41187"] There's also the skeletal issues. During puberty, the human skeleton becomes increasingly rigid as cartilage is replaced by bone and the bones themselves fuse together. 14 is about the minimum time needed to acquire the necessary skills and experience to achieve Olympic skill and 16 is about the upper age limit that the human body can flex those ways without serious injury. And that's just one example of how the biology of aging affects performance. Children recover quickly, but their endurance is limited to bursts (you'll note that children don't do marathons), whereas similarly-active adults have much greater endurance but aren't quite as fast to recover. (d20 mechanics for this can simply be that children have very few hp, so one night of rest allows them to recover a relatively large amount of their hp. This may be unsatisfactory for adventurers, however, so doubling their healing rate to 2 hp per level per night's rest may be a satisfactory solution.) Talk to your players, and see what expectations they have for the game mechanics of children. A big part of any successful game mechanic is player enthusiasm and expectation. Once you know what your players are expecting, and what they are excited about, you can ensure that you give them something that they'll enjoy whether or not they expect it. And remember, ability scores are the king of the game. Don't penalize them too much or the character's won't be capable enough to be fun. Good luck. [/QUOTE]
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