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Good Way to Handle Child Prodigies?
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<blockquote data-quote="Takhisis" data-source="post: 5316695" data-attributes="member: 89689"><p>The idea of child adventurers sounds interesting, reminds me of all the awesome videogames and cartoons that I grew up with back in the 90s-early 2000s....but anyway, as for how to do it mechanicaly, stat penelties really depend on how realistic you want to be. If you want realism, then I agree fully with the +2Dex, +2 Cha, +2 Wis and -2 Con, -2 Int and -2 Str....I know the wis thing may seem odd to some people, but I have my reasons mainly relating to spiritual and "new age" concepts, as well a child's unique worldview, but I will not go into those because this is not a forum on which to discuss such matters.</p><p></p><p>Anyway, if you don't care much about realism, though, you have several options, depending on character ages. If they want to play teenage/close to teenage characters, I say just use their standard races with medium size and say that their characters are teens/preteens in-game. If you do things this way you don't have to worry about all kinds of crazy modifiers and if you need justification for a preteen/teen to have a very high strength just look at any shonen manga/anime. If you need a justification for say, a very high int look at Code Geass or any other anime that feature teenage/preteen geniuses. However, if your players want to play younger kids(age 10 or lower), then you have issues. I would say at that point, you would need small size and thus some kind of modifiers or some other way to balance things out.(Perhaps changing the crunch for small size to make it less powerful?)</p></blockquote><p></p>
[QUOTE="Takhisis, post: 5316695, member: 89689"] The idea of child adventurers sounds interesting, reminds me of all the awesome videogames and cartoons that I grew up with back in the 90s-early 2000s....but anyway, as for how to do it mechanicaly, stat penelties really depend on how realistic you want to be. If you want realism, then I agree fully with the +2Dex, +2 Cha, +2 Wis and -2 Con, -2 Int and -2 Str....I know the wis thing may seem odd to some people, but I have my reasons mainly relating to spiritual and "new age" concepts, as well a child's unique worldview, but I will not go into those because this is not a forum on which to discuss such matters. Anyway, if you don't care much about realism, though, you have several options, depending on character ages. If they want to play teenage/close to teenage characters, I say just use their standard races with medium size and say that their characters are teens/preteens in-game. If you do things this way you don't have to worry about all kinds of crazy modifiers and if you need justification for a preteen/teen to have a very high strength just look at any shonen manga/anime. If you need a justification for say, a very high int look at Code Geass or any other anime that feature teenage/preteen geniuses. However, if your players want to play younger kids(age 10 or lower), then you have issues. I would say at that point, you would need small size and thus some kind of modifiers or some other way to balance things out.(Perhaps changing the crunch for small size to make it less powerful?) [/QUOTE]
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