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Good Way to Handle Child Prodigies?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5329919" data-attributes="member: 19675"><p>With kid gloves, of course!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But seriously, how you make child PCs depends upon the exact game system you're using and the general attributes of the kid PC in question.</p><p></p><p>When I was 13, one of my classmates, Rex Bergsten, was damn near 6' tall. In comparison, I was reading beyond the college level...and had been for years. He was well above average physically, I was ahead mentally. And neither of us was as far outside the norms as could be. At 13, <a href="http://en.wikipedia.org/wiki/Robert_Wadlow" target="_blank">Robert Wadlow</a> was 7'4", and<a href="http://en.wikipedia.org/wiki/Michael_Kearney" target="_blank"> Micheal Kearney </a>was working on his Masters degree in Biochemistry.</p><p></p><p>So I wouldn't make a blanket set of rules for all children when making child prodigies<em> at all</em> because prodigies are capable of achievements <em>far beyond what you'd expect given their technical age.</em></p><p></p><p>Instead, I'd either</p><p></p><p>1) Start with the normal basis for the character's race, then customize each PC to model what that prodigy excels at doing. Now, to remain balanced, you'd have to figure out what stat mods or feats (or whatever mechanical bennie) you'd want to hand out for this, and if you plan on using a variety of options, you'll have to do a little evaluation of equivalencies between them.</p><p></p><p>OR</p><p></p><p>2) Simply use the normal PC gen system- possibly with letting them shift points around more freely than usual- and just call them kids.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5329919, member: 19675"] With kid gloves, of course!:D But seriously, how you make child PCs depends upon the exact game system you're using and the general attributes of the kid PC in question. When I was 13, one of my classmates, Rex Bergsten, was damn near 6' tall. In comparison, I was reading beyond the college level...and had been for years. He was well above average physically, I was ahead mentally. And neither of us was as far outside the norms as could be. At 13, [URL="http://en.wikipedia.org/wiki/Robert_Wadlow"]Robert Wadlow[/URL] was 7'4", and[URL="http://en.wikipedia.org/wiki/Michael_Kearney"] Micheal Kearney [/URL]was working on his Masters degree in Biochemistry. So I wouldn't make a blanket set of rules for all children when making child prodigies[I] at all[/I] because prodigies are capable of achievements [I]far beyond what you'd expect given their technical age.[/I] Instead, I'd either 1) Start with the normal basis for the character's race, then customize each PC to model what that prodigy excels at doing. Now, to remain balanced, you'd have to figure out what stat mods or feats (or whatever mechanical bennie) you'd want to hand out for this, and if you plan on using a variety of options, you'll have to do a little evaluation of equivalencies between them. OR 2) Simply use the normal PC gen system- possibly with letting them shift points around more freely than usual- and just call them kids. [/QUOTE]
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