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good wis, bad int/chr --- roleplaying advice?
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<blockquote data-quote="Felix" data-source="post: 859113" data-attributes="member: 3929"><p>Well...</p><p>Low reasoning capability with the 4 INT.</p><p>No force of personality with the 4 CHA.</p><p>Good instincts with the 14 WIS.</p><p></p><p>If people can confuse him with logic and reasoning, he will become confused. Because he has a small force of personality, he will more readily agree with others if they can overcome his misgivings that come from his instincts. My call is this guy will turn into a toady; a bard would be able to convince him of almost anything by just exerting his personality and confusing your fighter.</p><p></p><p>This is opposed to Gump; I think that guy had a fairly high CHA. Even if he became confused, he had sufficient CHA to support his WIS, and he would stick to his guns.</p><p></p><p>He might pipe up when he doesn't like a situation, but I imagine the party leader will soon be able to convince him how it isn't bad.</p><p></p><p>[EDIT] I had a fighter similar to yours in RttToEE. 6 INT, 11 WIS, 7 CHA. Unabashed munchkinism he was. Basically he ended up doing what one party member said, and would believe him no matter what. Gorbie believed him because that guy (Gareth) was nice to him and made sure my orc had plenty to eat and drink every day. That's all it took to win over his mind. From then on, he would have killed other party members if Gareth had directed him to. Be prepared to be bored - you won't really be able to participate in tactical or complex discussions. If the DM holds you to your ability scores, that is.</p><p>[/EDIT]</p><p></p><p>[ignore]</p><p></p><p>Are you a member of the Lolly Pop Guild?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>[/ignore]</p></blockquote><p></p>
[QUOTE="Felix, post: 859113, member: 3929"] Well... Low reasoning capability with the 4 INT. No force of personality with the 4 CHA. Good instincts with the 14 WIS. If people can confuse him with logic and reasoning, he will become confused. Because he has a small force of personality, he will more readily agree with others if they can overcome his misgivings that come from his instincts. My call is this guy will turn into a toady; a bard would be able to convince him of almost anything by just exerting his personality and confusing your fighter. This is opposed to Gump; I think that guy had a fairly high CHA. Even if he became confused, he had sufficient CHA to support his WIS, and he would stick to his guns. He might pipe up when he doesn't like a situation, but I imagine the party leader will soon be able to convince him how it isn't bad. [EDIT] I had a fighter similar to yours in RttToEE. 6 INT, 11 WIS, 7 CHA. Unabashed munchkinism he was. Basically he ended up doing what one party member said, and would believe him no matter what. Gorbie believed him because that guy (Gareth) was nice to him and made sure my orc had plenty to eat and drink every day. That's all it took to win over his mind. From then on, he would have killed other party members if Gareth had directed him to. Be prepared to be bored - you won't really be able to participate in tactical or complex discussions. If the DM holds you to your ability scores, that is. [/EDIT] [ignore] Are you a member of the Lolly Pop Guild?;) :D [/ignore] [/QUOTE]
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