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Goodberries and Eberron
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<blockquote data-quote="Hawk Diesel" data-source="post: 7864849" data-attributes="member: 59848"><p>I didn't say that magic solves problems. I said it was a tool that solves problems. But problems are in the eye of the beholder, and a tool is only as effective as the user. I would also argue that tools are really only used to solve problems, by definition. I would consider a thing that is meant to cause problems being a weapon rather than a tool.</p><p></p><p>Anyways, a few counterpoints:</p><p></p><p>1) The spell is also available to rangers, and Eberron is a setting that acknowledges the idea of urban rangers. And rangers aren't inherently as ready to see cities as problems needing to be dealt with.</p><p></p><p>2) Druids are a conceptual archetype. While the game designers did their best to create mechanics that align with what most of us would consider a Druid in Dungeons and Dragons, there is nothing inherent about the mechanics that make it a druid. I could take the mechanics of the druid and call it a nature cleric of Boldrei, or that it is a human infected with lycanthropy, or a barbarian that changes form as they channel their rage. I can also take the mechanics for a bard or sorcerer but call them a druid, because a druid is not just defined by their powers but also by their culture, their teachings, and their ideals. So a person could function as, say, a Gatekeeper druid while having all the powers of an Archfey warlock, or no powers at all and just having the mechanics of a champion fighter. The word druid is just as much a title and cultural identity as it is a set of mechanics that we agree resembles our concept (but not the only concept) of a druid.</p><p></p><p>3) I would disagree that all druids or druid sects see cities as abominations. And I don't think all druids would neglect to care for people that are suffering just because they disagree with the fact that they live in a village or a city.</p><p></p><p>4) Variant Humans exist as NPCs in Eberron. They get a free feat. They can easily take the magic initiate feat and choose Goodberry as their spell, representing training that they may have done with Ghallanda halflings or research into tomes that combine herbalism, botany, and magic. They don't have to be druids to learn magic normally associated with druids.</p><p></p><p>Plus what [USER=93670]@tetrasodium[/USER] said.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7864849, member: 59848"] I didn't say that magic solves problems. I said it was a tool that solves problems. But problems are in the eye of the beholder, and a tool is only as effective as the user. I would also argue that tools are really only used to solve problems, by definition. I would consider a thing that is meant to cause problems being a weapon rather than a tool. Anyways, a few counterpoints: 1) The spell is also available to rangers, and Eberron is a setting that acknowledges the idea of urban rangers. And rangers aren't inherently as ready to see cities as problems needing to be dealt with. 2) Druids are a conceptual archetype. While the game designers did their best to create mechanics that align with what most of us would consider a Druid in Dungeons and Dragons, there is nothing inherent about the mechanics that make it a druid. I could take the mechanics of the druid and call it a nature cleric of Boldrei, or that it is a human infected with lycanthropy, or a barbarian that changes form as they channel their rage. I can also take the mechanics for a bard or sorcerer but call them a druid, because a druid is not just defined by their powers but also by their culture, their teachings, and their ideals. So a person could function as, say, a Gatekeeper druid while having all the powers of an Archfey warlock, or no powers at all and just having the mechanics of a champion fighter. The word druid is just as much a title and cultural identity as it is a set of mechanics that we agree resembles our concept (but not the only concept) of a druid. 3) I would disagree that all druids or druid sects see cities as abominations. And I don't think all druids would neglect to care for people that are suffering just because they disagree with the fact that they live in a village or a city. 4) Variant Humans exist as NPCs in Eberron. They get a free feat. They can easily take the magic initiate feat and choose Goodberry as their spell, representing training that they may have done with Ghallanda halflings or research into tomes that combine herbalism, botany, and magic. They don't have to be druids to learn magic normally associated with druids. Plus what [USER=93670]@tetrasodium[/USER] said. [/QUOTE]
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