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<blockquote data-quote="PsyzhranV2" data-source="post: 7865235" data-attributes="member: 7015332"><p>I was going to throw my hat in the argument but right now I'm just getting lost, so I guess I'll just throw out some of available services and their costs from Rising. (If this falls on the wrong side of the piracy line I'll remove it).</p><p></p><p><strong>Currency</strong></p><table style='width: 100%'><tr><td>The copper crown (cp) traditionally depicts the crown of Galifar on one face. The crown is the lowest denomination of coin minted under the rule of Galifar, which spawned the saying, “In Galifar, even the beggars have crowns.”</td></tr><tr><td>The silver sovereign (sp) bears the face of a living or recent ruler. <strong>An unskilled laborer can expect to earn a sovereign for a day’s work. </strong></td></tr><tr><td>The gold galifar (gp) bears the image of Galifar I, the founder of the old kingdom.</td></tr><tr><td>The platinum dragon (pp) bears the image of one of the dragons of legend. With a value of one hundred sovereigns, these coins are used only by the wealthiest citizens of Khorvaire, and the average peasant might never see such a coin.</td></tr></table><p></p><p><strong>LIFESTYLE AND STANDARDS OF LIVING</strong></p><table style='width: 100%'><tr><td><em>In Sharn, as in any large community, different segments of the population occupy different places in the economic spectrum. The terms that D&D uses to quantify lifestyle expenses—wretched, squalid, poor, modest, comfortable, wealthy, and aristocratic (see “Expenses” in chapter 5 of the <em>Player’s Handbook</em>)—are also used in this chapter as an indicator of what it costs for someone to live in a given area, and also of the costs of goods and services there.<br /> For instance, a restaurant that is said to serve food of comfortable quality is one where a patron who lives a comfortable lifestyle (or better) can afford anything on the menu.</em></td></tr></table><p>So 5e Eberron assumes the default standards of living, at least in Sharn (and potentially other major cities).</p><p></p><p><strong>Magewright Casting Fees</strong></p><table style='width: 100%'><tr><th>Spell Level</th><th>Price</th></tr><tr><td>1st</td><td>25 gp</td></tr><tr><td>2nd</td><td>50 gp</td></tr><tr><td>3rd</td><td>100 gp</td></tr></table><p>No gp cost for cantrips means I'm assuming those are either free or limited to service charges depending on the vendor, whereas the prices for rituals of 1st level and above account for the cost of material components + Dragonshards or Dragonshard dust. I assume you can get a discount if you can either provide the components up front or call in a favour, and of course prices are subject to change depending on the vendor.</p><p></p><p><strong>Magewright Specialties</strong></p><table style='width: 100%'><tr><th>d8</th><th>Specialty</th><th>Spells</th><th>Proficiencies</th></tr><tr><td>1</td><td>Artisan</td><td>Guidance, mending</td><td>One type of artisan’s tools</td></tr><tr><td>2</td><td>Entertainer</td><td>Minor illusion, thaumaturgy. Ritual only: disguise self.</td><td>Performance (+3)</td></tr><tr><td>3</td><td>Healer</td><td>Resistance, spare the dying. Ritual only: detect poison and disease, lesser restoration (1 hour).</td><td>Medicine (+4), herbalism kit</td></tr><tr><td>4</td><td>Lamplighter</td><td>Light. Ritual only: continual flame (1 hour).</td><td>Tinker’s tools</td></tr><tr><td>5</td><td>Locksmith</td><td>Mending. Ritual only: arcane lock (1 hour), knock.</td><td>Thieves’ tools, tinker’s tools</td></tr><tr><td>6</td><td>Mediator</td><td>Guidance. Ritual only: comprehend languages, zone of truth.</td><td>Insight (+4), Persuasion (+3)</td></tr><tr><td>7</td><td>Medium</td><td>Minor illusion. Ritual only: speak with dead.</td><td>Deception (+3), Religion (+4)</td></tr><tr><td>8</td><td>Oracle</td><td>Guidance. Ritual only: augury, divination (1 hour).</td><td>History (+4),<br /> Religion (+4)</td></tr></table><p></p><p><strong>Communication and Security Services</strong></p><table style='width: 100%'><tr><th>Service</th><th>Cost</th></tr><tr><td>Arcane lock (House Kundarak)</td><td>20 gp</td></tr><tr><td>Courier service (House Orien)</td><td>1 sp per mile</td></tr><tr><td>Glyph of warding (House Kundarak)</td><td>350 gp</td></tr><tr><td>Illusory script (House Sivis)</td><td>15 gp</td></tr><tr><td>Mail service (House Orien)</td><td>1 cp per mile</td></tr><tr><td>Message station (House Sivis)</td><td>2 sp per word</td></tr><tr><td>Translation (House Sivis)</td><td>2 cp per word</td></tr></table><p></p><p>The city of Sharn has its own prices and services for mail and messages:</p><table style='width: 100%'><tr><td><em>Need to get a message to someone? If you’re not in a hurry, the Orien post has boxes throughout the city; you can mail a letter for 1 cp. Hiring a courier generally costs between 5 cp and 5 gp, depending on the size of the package and where you need it delivered. You can find Sivis message stations in almost every upper and middle ward, and if you absolutely have to contact someone instantly, the Sivis enclave in the Dragon Towers district (Middle Central) can perform a sending spell for 200 gp.</em></td></tr><tr><td><em>House Tharashk has brought an innovation to message delivery in Sharn: the use of gargoyles. Tharashk has several of these creatures in its employ, and these flying couriers are a quick way to get a message across the city. If you spot a gargoyle without a burden, you can flag it down, and it costs 5 gp to deliver a letter or a small package.</em></td></tr></table><p></p><p><strong>Healing Services</strong></p><table style='width: 100%'><tr><th>Service</th><th>Cost</th></tr><tr><td>Minor nonmagical care</td><td>3 sp per use of the Medicine skill</td></tr><tr><td>Major nonmagical care</td><td>1 gp per day</td></tr><tr><td>Cure wounds</td><td>25 gp per level of the spell</td></tr><tr><td>Lesser restoration</td><td>50 gp</td></tr><tr><td>Remove curse</td><td>75 gp</td></tr><tr><td>Greater restoration</td><td>150 gp</td></tr><tr><td>Raise dead</td><td>750 gp</td></tr></table><p></p><p><strong>Travel Services</strong></p><table style='width: 100%'><tr><th>Service</th><th>Cost</th><th>Speed</th></tr><tr><td>Airship (House Lyrandar)</td><td>1 gp per mile</td><td>20 mph</td></tr><tr><td>Elemental galleon (House Lyrandar)</td><td>5 sp per mile</td><td>10 mph</td></tr><tr><td>Lightning rail (House Orien)</td><td>5 sp per mile</td><td>30 mph</td></tr><tr><td>Magebred coach (House Orien)</td><td>3 sp per mile</td><td>5 mph</td></tr><tr><td>Teleportation circle (House Orien)</td><td>2,500 gp</td><td>Instant</td></tr></table></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 7865235, member: 7015332"] I was going to throw my hat in the argument but right now I'm just getting lost, so I guess I'll just throw out some of available services and their costs from Rising. (If this falls on the wrong side of the piracy line I'll remove it). [B]Currency[/B] [TABLE] [TR] [TD]The copper crown (cp) traditionally depicts the crown of Galifar on one face. The crown is the lowest denomination of coin minted under the rule of Galifar, which spawned the saying, “In Galifar, even the beggars have crowns.”[/TD] [/TR] [TR] [TD]The silver sovereign (sp) bears the face of a living or recent ruler. [B]An unskilled laborer can expect to earn a sovereign for a day’s work. [/B][/TD] [/TR] [TR] [TD]The gold galifar (gp) bears the image of Galifar I, the founder of the old kingdom.[/TD] [/TR] [TR] [TD]The platinum dragon (pp) bears the image of one of the dragons of legend. With a value of one hundred sovereigns, these coins are used only by the wealthiest citizens of Khorvaire, and the average peasant might never see such a coin.[/TD] [/TR] [/TABLE] [B]LIFESTYLE AND STANDARDS OF LIVING[/B] [TABLE] [TR] [TD][I]In Sharn, as in any large community, different segments of the population occupy different places in the economic spectrum. The terms that D&D uses to quantify lifestyle expenses—wretched, squalid, poor, modest, comfortable, wealthy, and aristocratic (see “Expenses” in chapter 5 of the [I]Player’s Handbook[/I])—are also used in this chapter as an indicator of what it costs for someone to live in a given area, and also of the costs of goods and services there. For instance, a restaurant that is said to serve food of comfortable quality is one where a patron who lives a comfortable lifestyle (or better) can afford anything on the menu.[/I][/TD] [/TR] [/TABLE] So 5e Eberron assumes the default standards of living, at least in Sharn (and potentially other major cities). [B]Magewright Casting Fees[/B] [TABLE] [TR] [TH]Spell Level[/TH] [TH]Price[/TH] [/TR] [TR] [TD]1st[/TD] [TD]25 gp[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]50 gp[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]100 gp[/TD] [/TR] [/TABLE] No gp cost for cantrips means I'm assuming those are either free or limited to service charges depending on the vendor, whereas the prices for rituals of 1st level and above account for the cost of material components + Dragonshards or Dragonshard dust. I assume you can get a discount if you can either provide the components up front or call in a favour, and of course prices are subject to change depending on the vendor. [B]Magewright Specialties[/B] [TABLE] [TR] [TH]d8[/TH] [TH]Specialty[/TH] [TH]Spells[/TH] [TH]Proficiencies[/TH] [/TR] [TR] [TD]1[/TD] [TD]Artisan[/TD] [TD]Guidance, mending[/TD] [TD]One type of artisan’s tools[/TD] [/TR] [TR] [TD]2[/TD] [TD]Entertainer[/TD] [TD]Minor illusion, thaumaturgy. Ritual only: disguise self.[/TD] [TD]Performance (+3)[/TD] [/TR] [TR] [TD]3[/TD] [TD]Healer[/TD] [TD]Resistance, spare the dying. Ritual only: detect poison and disease, lesser restoration (1 hour).[/TD] [TD]Medicine (+4), herbalism kit[/TD] [/TR] [TR] [TD]4[/TD] [TD]Lamplighter[/TD] [TD]Light. Ritual only: continual flame (1 hour).[/TD] [TD]Tinker’s tools[/TD] [/TR] [TR] [TD]5[/TD] [TD]Locksmith[/TD] [TD]Mending. Ritual only: arcane lock (1 hour), knock.[/TD] [TD]Thieves’ tools, tinker’s tools[/TD] [/TR] [TR] [TD]6[/TD] [TD]Mediator[/TD] [TD]Guidance. Ritual only: comprehend languages, zone of truth.[/TD] [TD]Insight (+4), Persuasion (+3)[/TD] [/TR] [TR] [TD]7[/TD] [TD]Medium[/TD] [TD]Minor illusion. Ritual only: speak with dead.[/TD] [TD]Deception (+3), Religion (+4)[/TD] [/TR] [TR] [TD]8[/TD] [TD]Oracle[/TD] [TD]Guidance. Ritual only: augury, divination (1 hour).[/TD] [TD]History (+4), Religion (+4)[/TD] [/TR] [/TABLE] [B]Communication and Security Services[/B] [TABLE] [TR] [TH]Service[/TH] [TH]Cost[/TH] [/TR] [TR] [TD]Arcane lock (House Kundarak)[/TD] [TD]20 gp[/TD] [/TR] [TR] [TD]Courier service (House Orien)[/TD] [TD]1 sp per mile[/TD] [/TR] [TR] [TD]Glyph of warding (House Kundarak)[/TD] [TD]350 gp[/TD] [/TR] [TR] [TD]Illusory script (House Sivis)[/TD] [TD]15 gp[/TD] [/TR] [TR] [TD]Mail service (House Orien)[/TD] [TD]1 cp per mile[/TD] [/TR] [TR] [TD]Message station (House Sivis)[/TD] [TD]2 sp per word[/TD] [/TR] [TR] [TD]Translation (House Sivis)[/TD] [TD]2 cp per word[/TD] [/TR] [/TABLE] The city of Sharn has its own prices and services for mail and messages: [TABLE] [TR] [TD][I]Need to get a message to someone? If you’re not in a hurry, the Orien post has boxes throughout the city; you can mail a letter for 1 cp. Hiring a courier generally costs between 5 cp and 5 gp, depending on the size of the package and where you need it delivered. You can find Sivis message stations in almost every upper and middle ward, and if you absolutely have to contact someone instantly, the Sivis enclave in the Dragon Towers district (Middle Central) can perform a sending spell for 200 gp.[/I][/TD] [/TR] [TR] [TD][I]House Tharashk has brought an innovation to message delivery in Sharn: the use of gargoyles. Tharashk has several of these creatures in its employ, and these flying couriers are a quick way to get a message across the city. If you spot a gargoyle without a burden, you can flag it down, and it costs 5 gp to deliver a letter or a small package.[/I][/TD] [/TR] [/TABLE] [B]Healing Services[/B] [TABLE] [TR] [TH]Service[/TH] [TH]Cost[/TH] [/TR] [TR] [TD]Minor nonmagical care[/TD] [TD]3 sp per use of the Medicine skill[/TD] [/TR] [TR] [TD]Major nonmagical care[/TD] [TD]1 gp per day[/TD] [/TR] [TR] [TD]Cure wounds[/TD] [TD]25 gp per level of the spell[/TD] [/TR] [TR] [TD]Lesser restoration[/TD] [TD]50 gp[/TD] [/TR] [TR] [TD]Remove curse[/TD] [TD]75 gp[/TD] [/TR] [TR] [TD]Greater restoration[/TD] [TD]150 gp[/TD] [/TR] [TR] [TD]Raise dead[/TD] [TD]750 gp[/TD] [/TR] [/TABLE] [B]Travel Services[/B] [TABLE] [TR] [TH]Service[/TH] [TH]Cost[/TH] [TH]Speed[/TH] [/TR] [TR] [TD]Airship (House Lyrandar)[/TD] [TD]1 gp per mile[/TD] [TD]20 mph[/TD] [/TR] [TR] [TD]Elemental galleon (House Lyrandar)[/TD] [TD]5 sp per mile[/TD] [TD]10 mph[/TD] [/TR] [TR] [TD]Lightning rail (House Orien)[/TD] [TD]5 sp per mile[/TD] [TD]30 mph[/TD] [/TR] [TR] [TD]Magebred coach (House Orien)[/TD] [TD]3 sp per mile[/TD] [TD]5 mph[/TD] [/TR] [TR] [TD]Teleportation circle (House Orien)[/TD] [TD]2,500 gp[/TD] [TD]Instant[/TD] [/TR] [/TABLE] [/QUOTE]
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