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Goodberries and Eberron
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<blockquote data-quote="Jfdlsjfd" data-source="post: 7866336" data-attributes="member: 42856"><p>I agree with you, except that balancing a price list is probably more difficult because it has two, non-compatible (imho) goals : game balance on one hand, verissimilitude on the other hand.</p><p></p><p>We have historical price lists (and wage lists) that could reflect the relative scarcity of products from a given time (especially for Eberron, a "19th century equivalent", for which many sources and accounting books are available). Then, one would need to calculate the price of the magical commidities and readjust the price of the regular commodities, and that's a large work, and one that is bound not to be OK with anyone depending on their view on the prevalence of magewrights (as seen in this thread).</p><p></p><p>If you see every household having a cupboard of Mending, most of the work of a metalsmith in rural communities would disappear, for example, as most of what they did was repairing items. If you see Mending being available to a few, lots of people would still need this service. So pricing would vary differently on the exact worldview. It's difficult to take into account every variable to get a "realistic" result. And it's compounded by the fact that you need to balance it with regard to what the adventurers would want to do...</p><p></p><p>In my games, however, I mostly abstracted the availability of money after the first few levels. When PCs are transitionning from superheroes to forces of nature-level, I don't see the point of wondering whether they have 3 cp to buy a sandwich at subway... Only the most significant investments need to be taken into account, and these are the type of investment you wouldn't see most NPC doing : since very few NPCs can canonically cast Resurrection (the Keeper of the Flame?) many wouldn't need a 1,000 gp diamond anyway (and if the Keeper was to cast the spell, the CotSF entire economic resources are at her disposal to provide it, and it wouldn't even register on their account ledger). So, I guess we could dispense with the need for balancing the game and focus more on a realistic economy, even if it means that even 2nd level heroes can afford to live in a suite in the most exclusive hotel in Sharn for monthes after selling a redundant plate mail...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 7866336, member: 42856"] I agree with you, except that balancing a price list is probably more difficult because it has two, non-compatible (imho) goals : game balance on one hand, verissimilitude on the other hand. We have historical price lists (and wage lists) that could reflect the relative scarcity of products from a given time (especially for Eberron, a "19th century equivalent", for which many sources and accounting books are available). Then, one would need to calculate the price of the magical commidities and readjust the price of the regular commodities, and that's a large work, and one that is bound not to be OK with anyone depending on their view on the prevalence of magewrights (as seen in this thread). If you see every household having a cupboard of Mending, most of the work of a metalsmith in rural communities would disappear, for example, as most of what they did was repairing items. If you see Mending being available to a few, lots of people would still need this service. So pricing would vary differently on the exact worldview. It's difficult to take into account every variable to get a "realistic" result. And it's compounded by the fact that you need to balance it with regard to what the adventurers would want to do... In my games, however, I mostly abstracted the availability of money after the first few levels. When PCs are transitionning from superheroes to forces of nature-level, I don't see the point of wondering whether they have 3 cp to buy a sandwich at subway... Only the most significant investments need to be taken into account, and these are the type of investment you wouldn't see most NPC doing : since very few NPCs can canonically cast Resurrection (the Keeper of the Flame?) many wouldn't need a 1,000 gp diamond anyway (and if the Keeper was to cast the spell, the CotSF entire economic resources are at her disposal to provide it, and it wouldn't even register on their account ledger). So, I guess we could dispense with the need for balancing the game and focus more on a realistic economy, even if it means that even 2nd level heroes can afford to live in a suite in the most exclusive hotel in Sharn for monthes after selling a redundant plate mail... [/QUOTE]
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