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Goodberries and Eberron
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<blockquote data-quote="doctorbadwolf" data-source="post: 7869127" data-attributes="member: 6704184"><p>So, about Goodberry Wine. </p><p></p><p>It’s an incredibly unsecured commodity that has a price point that puts it out of reach for most people, using 3.5 numbers. </p><p></p><p>If we translate it directly to 5e, it should do exactly the maximum result of casting Goodberry, with five “castings” per container, at 250g per container. </p><p></p><p>The issue is, balance tells us this is a fair price, because a healing potion heals 2d4+2 HP and costs 50g, and 5 Healing potions would cost 250g. So, it’s comparable. </p><p></p><p>But world flavor wise, I would certainly want expeditions into any dangerous and difficult terrain to at least consider it as part of gearing up for the trip, and I’d like local healers, rangers, etc, to have it on hand for emergencies, for it to be available as top shelf alcohol at moderate and above establishments, etc. </p><p></p><p>So, I think a good compromise would be to have 3-5 “grades” of GB Wine. </p><p></p><p>“Cheap” GB Wine should be less valuable than a healing potion. 25g at most, and it heals 1d4hp over as many minutes (1hp/minute) and provides nourishment equal to a filling meal. (You could survive on 1/day, but you’ll be hungry) 2-3 uses, probably. </p><p></p><p>“Good” GBW would be 30-40g, heal 4 or 5hp, and nourishment as Goodberry. 3-5 uses.</p><p></p><p>From there you get either more healing, or things like Advantage on Con saves, or saves against poison and disease, etc. </p><p></p><p>Maybe all GBW gives 1hp when you drink it, and then heal over time for amounts determined by quality. </p><p></p><p>This way it’s always an appealing item, and even when in a no-Healing zone within the Mournland, you’re still missing those normal heals.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7869127, member: 6704184"] So, about Goodberry Wine. It’s an incredibly unsecured commodity that has a price point that puts it out of reach for most people, using 3.5 numbers. If we translate it directly to 5e, it should do exactly the maximum result of casting Goodberry, with five “castings” per container, at 250g per container. The issue is, balance tells us this is a fair price, because a healing potion heals 2d4+2 HP and costs 50g, and 5 Healing potions would cost 250g. So, it’s comparable. But world flavor wise, I would certainly want expeditions into any dangerous and difficult terrain to at least consider it as part of gearing up for the trip, and I’d like local healers, rangers, etc, to have it on hand for emergencies, for it to be available as top shelf alcohol at moderate and above establishments, etc. So, I think a good compromise would be to have 3-5 “grades” of GB Wine. “Cheap” GB Wine should be less valuable than a healing potion. 25g at most, and it heals 1d4hp over as many minutes (1hp/minute) and provides nourishment equal to a filling meal. (You could survive on 1/day, but you’ll be hungry) 2-3 uses, probably. “Good” GBW would be 30-40g, heal 4 or 5hp, and nourishment as Goodberry. 3-5 uses. From there you get either more healing, or things like Advantage on Con saves, or saves against poison and disease, etc. Maybe all GBW gives 1hp when you drink it, and then heal over time for amounts determined by quality. This way it’s always an appealing item, and even when in a no-Healing zone within the Mournland, you’re still missing those normal heals. [/QUOTE]
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