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<blockquote data-quote="Coroc" data-source="post: 7869351" data-attributes="member: 6895991"><p>Sorry, the pricing for the weapons in the PHB would be justified if the best artist smith in the realms make a weapon with gold inlay golden hilt and crossbars if applicable and adorned by some gemstones.</p><p>Never ever for a standard issued thing like an ordonace weapon comissioned or not and no matter if the smithy normally does nothing else than horseshoes.</p><p></p><p>See, there are two ways to go with economics in RPGs if you want them to play any role at all:</p><p></p><p>One is you handwave things, it is like if the PCs want to roleplay a barter scene with a merchant, so just that they have a name for the thing: "That sword? it's worth no more than 200 Zorkmids!" "200 Zorkmids? are you crazy? my family will starve because of you!"</p><p></p><p>The second variant is to make it important, a part of the micromanagement.</p><p>E.g. DM you ran out of money to pay the innkeeper yesterday, yo uwil lnot have food or shelter tomorrow, (Reminder at this inn each of you needs to pay 2 sp day) You scan the local notice board and someone has a giant rat plague in their cellar and offers 50 sp for the heroes who resolve this.</p><p>To bad the fighter lost his sword in the last adventure, a new one costs 10sp at the smithy so maybe you can ask the guy with the rat problem to pay you something upfront.</p><p></p><p>So yo usee how i nthe second example a sword costing 100gp a la PHB simply <s>is pure B***t </s> does not work at all.</p><p></p><p>The good thing about the second method which i highly recommend and always use - of course with some homebrewed goods and services tables since the PHB is good for the trash can at this point -</p><p>is you always have a good reason for your group to go on adventures.</p><p></p><p>Homebrewing economics campaign dependant can be super fun and yo ucan think about possible complications interactions infrastructure etc. to make your setting much more realistic.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7869351, member: 6895991"] Sorry, the pricing for the weapons in the PHB would be justified if the best artist smith in the realms make a weapon with gold inlay golden hilt and crossbars if applicable and adorned by some gemstones. Never ever for a standard issued thing like an ordonace weapon comissioned or not and no matter if the smithy normally does nothing else than horseshoes. See, there are two ways to go with economics in RPGs if you want them to play any role at all: One is you handwave things, it is like if the PCs want to roleplay a barter scene with a merchant, so just that they have a name for the thing: "That sword? it's worth no more than 200 Zorkmids!" "200 Zorkmids? are you crazy? my family will starve because of you!" The second variant is to make it important, a part of the micromanagement. E.g. DM you ran out of money to pay the innkeeper yesterday, yo uwil lnot have food or shelter tomorrow, (Reminder at this inn each of you needs to pay 2 sp day) You scan the local notice board and someone has a giant rat plague in their cellar and offers 50 sp for the heroes who resolve this. To bad the fighter lost his sword in the last adventure, a new one costs 10sp at the smithy so maybe you can ask the guy with the rat problem to pay you something upfront. So yo usee how i nthe second example a sword costing 100gp a la PHB simply [S]is pure B***t [/S] does not work at all. The good thing about the second method which i highly recommend and always use - of course with some homebrewed goods and services tables since the PHB is good for the trash can at this point - is you always have a good reason for your group to go on adventures. Homebrewing economics campaign dependant can be super fun and yo ucan think about possible complications interactions infrastructure etc. to make your setting much more realistic. [/QUOTE]
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