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Goodberries and Eberron
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<blockquote data-quote="Jfdlsjfd" data-source="post: 7869395" data-attributes="member: 42856"><p>I agree that the art is certainly rosier than that, and even some of the lore. I rationalize that by considering it focusses on what the heroes are expected to encounter. They are like the protagonists of Verne's Around the World in 80 days (where Fogg is "upper middle class") or "20,000 Leagues Under the Sea". They are supposed to take place in the real world, but they don't deal, or show, or even mention the crass poverty of many.</p><p></p><p>I make an effort to send waves of children begging whenever the heroes goes into the Cogs, though.</p><p></p><p>You do make good points about the fact that mortality should be lower because of better food access. Even without sterilization and vaccine, they should be healthier on average AND the ludicrously low density would prevent the spread of epidemics. In one of the linked documents where they studied infant mortality rate in the 19th century UK, they showed that the average MR in the campaigns was 7 points lower...</p><p></p><p></p><p></p><p>This, as well. I dig your idea of several grade of goodberry wine for that. No adventurer would ever by a healing potion that gives back one HP after each day of complete rest for a week. It would be a lifesaver for most of the commoner though, and wouldn't command a price nearly as high as a healing potion. There is a gray area of wide, very low power magic items. Integrating them could shift the balance toward a rosier Eberron.</p><p></p><p></p><p></p><p>That's where the mending stones or "well of pure water" in villages would come from.</p><p></p><p></p><p>[USER=93670]@tetrasodium[/USER] I read KB's post about rural Eberron with interest. He does mention that "in small towns people may not own personal magic items" and sees them community-owned instead. Which is totally coherent with low individual wages. When he speaks about farms and their owner, he's (imo) speaking about the wealthier rural inhabitants who actually own a farm, not the many laborers toiling the farmland owned by the poorer farmhands and day laborer. The former could afford an "ice room" to preserve food (the latter would benefit from it because they probably eat food from the same storage as their employers, though).</p><p></p><p>I'd still have them use second-hand and homespun clothes, though, because it was the case during most of the early 20th century even ; and yet we had a cloth industry, with industrial looms, since the end of the 18th.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 7869395, member: 42856"] I agree that the art is certainly rosier than that, and even some of the lore. I rationalize that by considering it focusses on what the heroes are expected to encounter. They are like the protagonists of Verne's Around the World in 80 days (where Fogg is "upper middle class") or "20,000 Leagues Under the Sea". They are supposed to take place in the real world, but they don't deal, or show, or even mention the crass poverty of many. I make an effort to send waves of children begging whenever the heroes goes into the Cogs, though. You do make good points about the fact that mortality should be lower because of better food access. Even without sterilization and vaccine, they should be healthier on average AND the ludicrously low density would prevent the spread of epidemics. In one of the linked documents where they studied infant mortality rate in the 19th century UK, they showed that the average MR in the campaigns was 7 points lower... This, as well. I dig your idea of several grade of goodberry wine for that. No adventurer would ever by a healing potion that gives back one HP after each day of complete rest for a week. It would be a lifesaver for most of the commoner though, and wouldn't command a price nearly as high as a healing potion. There is a gray area of wide, very low power magic items. Integrating them could shift the balance toward a rosier Eberron. That's where the mending stones or "well of pure water" in villages would come from. [USER=93670]@tetrasodium[/USER] I read KB's post about rural Eberron with interest. He does mention that "in small towns people may not own personal magic items" and sees them community-owned instead. Which is totally coherent with low individual wages. When he speaks about farms and their owner, he's (imo) speaking about the wealthier rural inhabitants who actually own a farm, not the many laborers toiling the farmland owned by the poorer farmhands and day laborer. The former could afford an "ice room" to preserve food (the latter would benefit from it because they probably eat food from the same storage as their employers, though). I'd still have them use second-hand and homespun clothes, though, because it was the case during most of the early 20th century even ; and yet we had a cloth industry, with industrial looms, since the end of the 18th. [/QUOTE]
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