Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Goodberries and Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 7869784" data-attributes="member: 6895991"><p>[USER=59848]@Hawk Diesel[/USER] and [USER=6801228]@Chaosmancer[/USER] i see fro mboth your last posts that we come closer together now in our estimations. Part of my ranting might be that i instantly make a silvedr based system like 240 - 20 -1 historcially for several reasons.</p><p>What i found is that if you take the prices in gold given for weapon and armor and write silver instead everything feels more realistic. i nmy games the group finds a few silver on every mob and they can actually buy something other than the mug ale which would be few coppers.</p><p></p><p>To elaborate once more a bit on your posts, the smithy or other crafts master could at least buy one weapon for a weeks wage whereas for poorer people, if they had to serve in militia, it might be pretty antique stuff handed down by generations eventually, so the old spear which grandpa already wielded.</p><p>Armor seems to be off reach for most, except eventually professional soldiers, who might be able to loot or afford some basic armor. This is also congruent from what i read in historical accounts.</p><p>Most soldiers only had a helmet and padded armor or something like that.</p><p></p><p>For the eberron setting it gets more challenging to bring all costs and pricing into meaningful alignment, since what is the worth of e.g. a single casting by some dragonmarked guy?</p><p></p><p>Is it a thing of offer and request? In standard D&D a village cleric might know 1 cure wounds spell or so and be the only magic healer for 100 normal folks. In Eberron you might have other possibilities here.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7869784, member: 6895991"] [USER=59848]@Hawk Diesel[/USER] and [USER=6801228]@Chaosmancer[/USER] i see fro mboth your last posts that we come closer together now in our estimations. Part of my ranting might be that i instantly make a silvedr based system like 240 - 20 -1 historcially for several reasons. What i found is that if you take the prices in gold given for weapon and armor and write silver instead everything feels more realistic. i nmy games the group finds a few silver on every mob and they can actually buy something other than the mug ale which would be few coppers. To elaborate once more a bit on your posts, the smithy or other crafts master could at least buy one weapon for a weeks wage whereas for poorer people, if they had to serve in militia, it might be pretty antique stuff handed down by generations eventually, so the old spear which grandpa already wielded. Armor seems to be off reach for most, except eventually professional soldiers, who might be able to loot or afford some basic armor. This is also congruent from what i read in historical accounts. Most soldiers only had a helmet and padded armor or something like that. For the eberron setting it gets more challenging to bring all costs and pricing into meaningful alignment, since what is the worth of e.g. a single casting by some dragonmarked guy? Is it a thing of offer and request? In standard D&D a village cleric might know 1 cure wounds spell or so and be the only magic healer for 100 normal folks. In Eberron you might have other possibilities here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Goodberries and Eberron
Top