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D&D Older Editions, OSR, & D&D Variants
Goodbye Descent. How 4e Made this Jaded Dad Love D&D Again.
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<blockquote data-quote="Totte" data-source="post: 4637761" data-attributes="member: 71804"><p><strong>I agree to the fulllest</strong></p><p></p><p>Hello,</p><p></p><p>I started playing the same year you did, I have Monster Manual first print and also Deities, Demigods and Heroes with Cthulhu in it to. I lived AD&Db during the 80s, but I stopped playing in 88, other things occupied my time. I played other RPGs with some friends, and about two years ago we took up DnD 3.5, and it was a different ballgame and I never really liked it as much as good old AD&D, specially as I was, and still am, first of all a DM.</p><p>I didn't like the multi classing, it took much out of the original concept.</p><p></p><p>I got a son, he is now 16, and he has been playing RPGs with me and my friends since he first played James Bond 007 at the age of 5 1/2, he is a good player and a good DM.</p><p></p><p>I was skeptical towards 4E, but we got the books, and I have played both as a player and as a DM, and make the same reflections as you do. I've done a adventure that I published here on EN World (a second one almost done too, will ask for test players soon, I promise). I never did anything for 3.5 worth mention, and that over a period of two years, I've done two for 4E in less than 9 months. Why? Because 3.5 has so many things in the system that locked your imagination. Want a "special magic sword"? You needed to be able to describe spells used for creation and the cost. Who cares?</p><p></p><p>We're back to basics again, four "roles" for the players, but I see the real benefit is for the DM. DM-ing 4E is a breeze. No more having to know 2000 feats to be able to run even the simplest adventure. Why should DM know that the two feats A + B gives this important NPC that special attack each second round? And what the hell is does the feat "Ingenious Twister" do?</p><p></p><p>In 4E, everything you need to know is in the stat block, just rock and roll (the dice). I want a special sword with a special power? I make one.</p><p></p><p>So, hats off to 4E team, you brought back my D&D!</p></blockquote><p></p>
[QUOTE="Totte, post: 4637761, member: 71804"] [b]I agree to the fulllest[/b] Hello, I started playing the same year you did, I have Monster Manual first print and also Deities, Demigods and Heroes with Cthulhu in it to. I lived AD&Db during the 80s, but I stopped playing in 88, other things occupied my time. I played other RPGs with some friends, and about two years ago we took up DnD 3.5, and it was a different ballgame and I never really liked it as much as good old AD&D, specially as I was, and still am, first of all a DM. I didn't like the multi classing, it took much out of the original concept. I got a son, he is now 16, and he has been playing RPGs with me and my friends since he first played James Bond 007 at the age of 5 1/2, he is a good player and a good DM. I was skeptical towards 4E, but we got the books, and I have played both as a player and as a DM, and make the same reflections as you do. I've done a adventure that I published here on EN World (a second one almost done too, will ask for test players soon, I promise). I never did anything for 3.5 worth mention, and that over a period of two years, I've done two for 4E in less than 9 months. Why? Because 3.5 has so many things in the system that locked your imagination. Want a "special magic sword"? You needed to be able to describe spells used for creation and the cost. Who cares? We're back to basics again, four "roles" for the players, but I see the real benefit is for the DM. DM-ing 4E is a breeze. No more having to know 2000 feats to be able to run even the simplest adventure. Why should DM know that the two feats A + B gives this important NPC that special attack each second round? And what the hell is does the feat "Ingenious Twister" do? In 4E, everything you need to know is in the stat block, just rock and roll (the dice). I want a special sword with a special power? I make one. So, hats off to 4E team, you brought back my D&D! [/QUOTE]
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Goodbye Descent. How 4e Made this Jaded Dad Love D&D Again.
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