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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Goodbye to 4E, new PF campaign in FR 1e
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<blockquote data-quote="Blackbrrd" data-source="post: 6045056" data-attributes="member: 63962"><p>I am not at all familiar with PF, but I am pretty sure that adding a lot more options will create enough new combinations that some of them will be pretty overpowered. It's just how it is.</p><p></p><p>The campaigns I have had the most fun with is the ones with quite few options, for instance just the 3.5 PHB and then giving out some freebies if somebody wanted something not really covered by the PHB. </p><p></p><p>For instance the Wizard (conjurer, with evocation banned) in my party could spontanous cast Summoning spells. Weaker when compared to a straight up wizard, but different and loads of fun to play. No problem casting enough Phantom Steeds for the whole party for instance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The positive side to just starting with "the basics" is that people spend less time reading rulebooks and more time thinking about character concepts and such. It also reduces the complexity for the DM and allowed me to spend more time on roleplaying aspects of the game, instead of having to twist my mind to create encounters that dent a "superparty".</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6045056, member: 63962"] I am not at all familiar with PF, but I am pretty sure that adding a lot more options will create enough new combinations that some of them will be pretty overpowered. It's just how it is. The campaigns I have had the most fun with is the ones with quite few options, for instance just the 3.5 PHB and then giving out some freebies if somebody wanted something not really covered by the PHB. For instance the Wizard (conjurer, with evocation banned) in my party could spontanous cast Summoning spells. Weaker when compared to a straight up wizard, but different and loads of fun to play. No problem casting enough Phantom Steeds for the whole party for instance. ;) The positive side to just starting with "the basics" is that people spend less time reading rulebooks and more time thinking about character concepts and such. It also reduces the complexity for the DM and allowed me to spend more time on roleplaying aspects of the game, instead of having to twist my mind to create encounters that dent a "superparty". [/QUOTE]
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Goodbye to 4E, new PF campaign in FR 1e
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