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Goodman Games Dungeon Alphabet
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<blockquote data-quote="Tav_Behemoth" data-source="post: 5089151" data-attributes="member: 18017"><p>I haven't picked it up yet, but that contradicts the impression I have from <a href="http://grognardia.blogspot.com/2010/01/review-dungeon-alphabet.html" target="_blank">the Grognardia review</a>:</p><p></p><p>"The book presents us with 26 entries -- one for each letter of the alphabet -- each of which is ostensibly connected to some topic pertaining to dungeons, such as altars, doors, oozes, or traps. Each entry is a brief, two or three paragraph, meditation on the topic in question, providing both practical advice on using the subject matter in designing a dungeon and "philosophical" musings on the whys and wherefores of doing so. It's a potent combination and Curtis's writing is straightforward without being vapid and detailed without being pedantic. Each entry is rounded out with a random table of some kind to jumpstart one's imagination about the topic (such unusual jewel properties or thirty results of a pulled lever)."</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 5089151, member: 18017"] I haven't picked it up yet, but that contradicts the impression I have from [url=http://grognardia.blogspot.com/2010/01/review-dungeon-alphabet.html]the Grognardia review[/url]: "The book presents us with 26 entries -- one for each letter of the alphabet -- each of which is ostensibly connected to some topic pertaining to dungeons, such as altars, doors, oozes, or traps. Each entry is a brief, two or three paragraph, meditation on the topic in question, providing both practical advice on using the subject matter in designing a dungeon and "philosophical" musings on the whys and wherefores of doing so. It's a potent combination and Curtis's writing is straightforward without being vapid and detailed without being pedantic. Each entry is rounded out with a random table of some kind to jumpstart one's imagination about the topic (such unusual jewel properties or thirty results of a pulled lever)." [/QUOTE]
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