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<blockquote data-quote="DEFCON 1" data-source="post: 7732232" data-attributes="member: 7006"><p>Exactly. The double version scans of the modules probably do sound excessive... but I don't get the feeling they are doing this just so people can play the adventures... it's just as much for archival purposes. People buying them aren't buying them just to play them, the whole point is to have really good versions of classic D&D adventures to have in their collections. It's the same reason why WotC released the hardcover Dungeons of Dread book with S1-S4 in them. Did anyone who knew of those modules actually need copies of those modules? Were people buying that book because they had a desperate need to play White Plume Mountain in an edition that D&D wasn't even supporting at that point? No. People were buying them because it was a way of upgrading their collection of D&D material in nicer and more long-lasting formats.</p><p></p><p>This book seems much more like a coffee table book than it does an actual adventure path that we're meant to just play and then put away. So of course its going to be bigger, of course its going to cost more. And likewise... it's completely <em>unnecessary</em> if all you care about is just playing the Caves of Chaos in 5E. Because any one of us could just convert all the encounters ourselves in like a matter of 30 minutes.</p><p></p><p>If you're buying this book because you just want some Level 1 to Level 3 adventures to run... you're better off just going onto DMs Guild and buying a whole mess of them for the same price. But if you want to add to your D&D collection of material, then this book might have meaning for you.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7732232, member: 7006"] Exactly. The double version scans of the modules probably do sound excessive... but I don't get the feeling they are doing this just so people can play the adventures... it's just as much for archival purposes. People buying them aren't buying them just to play them, the whole point is to have really good versions of classic D&D adventures to have in their collections. It's the same reason why WotC released the hardcover Dungeons of Dread book with S1-S4 in them. Did anyone who knew of those modules actually need copies of those modules? Were people buying that book because they had a desperate need to play White Plume Mountain in an edition that D&D wasn't even supporting at that point? No. People were buying them because it was a way of upgrading their collection of D&D material in nicer and more long-lasting formats. This book seems much more like a coffee table book than it does an actual adventure path that we're meant to just play and then put away. So of course its going to be bigger, of course its going to cost more. And likewise... it's completely [I]unnecessary[/I] if all you care about is just playing the Caves of Chaos in 5E. Because any one of us could just convert all the encounters ourselves in like a matter of 30 minutes. If you're buying this book because you just want some Level 1 to Level 3 adventures to run... you're better off just going onto DMs Guild and buying a whole mess of them for the same price. But if you want to add to your D&D collection of material, then this book might have meaning for you. [/QUOTE]
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