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<blockquote data-quote="goodmangames" data-source="post: 1940876" data-attributes="member: 7259"><p>Hi everyone,</p><p></p><p>We've posted details of our March releases. We have four new products, including new supplements for DragonMech, Blackmoor, Dungeon Crawl Classics, and the Complete Guide series! For full details, see <a href="http://www.goodman-games.com/upcomingreleases.php" target="_blank">http://www.goodman-games.com/upcomingreleases.php</a>, or read on...</p><p></p><p>DUNGEON CRAWL CLASSICS #15: LOST TOMB OF THE SPHINX QUEEN</p><p>GMG5014, $10.99, 32 pages</p><p></p><p>For centuries, the evil queen of a long-dead empire of sphinxes has been confined to a mysterious tomb. A great androsphinx known as Khubsheth the Prophet guards the tomb. The heroes come to seek his counsel, but when he sets eyes upon them, the great sphinx attacks! Upon his defeat, he tells him that they are the heroes foretold to finally defeat the ancient queen. A doorway opens into the sands, and the heroes must enter...</p><p>More info at <a href="http://www.goodman-games.com/5014preview.php" target="_blank">http://www.goodman-games.com/5014preview.php</a></p><p></p><p>DRAGONMECH: SECOND AGE OF WALKERS</p><p>WW17603, $29.99, hardback, 192 pages</p><p>Distributed by Sword & Sorcery Studios, a division of White Wolf Publishing, Inc.</p><p></p><p>An age of destruction paved the way for the Second Age of Walkers. Life in DragonMech depends on the gigantic mechanized walkers that provide safety, shelter, and transportation. Behold a world reshaped by the mech! This hardcover campaign sourcebook offers the first detailed look at the world of DragonMech. Learn about the autocratic Stenian Confederacy, the mysterious Irontooth Clans, the ambitious Legion, and the ephemeral L'arile Nation, including new feats, mechs, and classes that allow you to personalize characters from those factions. Along the way, find your own answers to the mysteries of the Gearwrights Guild: Was there really a First Age of Walkers before the dawn of magic? </p><p>More info at <a href="http://www.goodmangames.com/WW17603preview.php" target="_blank">http://www.goodmangames.com/WW17603preview.php</a></p><p></p><p>BLACKMOOR: THE WIZARDS CABAL</p><p>GMG4502, $21.99, 128 pages</p><p></p><p>This in-depth sourcebook for Dave Arneson's Blackmoor explores the Wizards Cabal, a governing entity in the world of Blackmoor and a crucial institution for any campaign involving wizardry. Filled with a wealth of new spells, feats, prestige classes, magic items, and alternate magic rules, The Wizards Cabal is a must for any wizard character in Blackmoor. </p><p>More info at <a href="http://www.goodmangames.com/4502preview.php" target="_blank">http://www.goodmangames.com/4502preview.php</a></p><p></p><p>COMPLETE GUIDE TO LICHES (3.5 EDITION)</p><p>GMG3003R, $14.99, 64 pages</p><p></p><p>No creature is more feared than the lich, for the lich embodies the very essence of malign magic. Powered by phylacteries that are literally vessels of evil, liches live for thousands of years until their decaying physical forms finally crumble - and even, some live on. Their centuries-long horizon line gives them ample time to study, plot, and plan, and their devilish schemes are often generations in the making. No other creature possesses the same potential for long-term influence, nor does any other creature have the time to study dark magics for so long.</p><p>More info at <a href="http://www.goodmangames.com/3003Rpreview.php" target="_blank">http://www.goodmangames.com/3003Rpreview.php</a></p></blockquote><p></p>
[QUOTE="goodmangames, post: 1940876, member: 7259"] Hi everyone, We've posted details of our March releases. We have four new products, including new supplements for DragonMech, Blackmoor, Dungeon Crawl Classics, and the Complete Guide series! For full details, see [url]http://www.goodman-games.com/upcomingreleases.php[/url], or read on... DUNGEON CRAWL CLASSICS #15: LOST TOMB OF THE SPHINX QUEEN GMG5014, $10.99, 32 pages For centuries, the evil queen of a long-dead empire of sphinxes has been confined to a mysterious tomb. A great androsphinx known as Khubsheth the Prophet guards the tomb. The heroes come to seek his counsel, but when he sets eyes upon them, the great sphinx attacks! Upon his defeat, he tells him that they are the heroes foretold to finally defeat the ancient queen. A doorway opens into the sands, and the heroes must enter... More info at [url]http://www.goodman-games.com/5014preview.php[/url] DRAGONMECH: SECOND AGE OF WALKERS WW17603, $29.99, hardback, 192 pages Distributed by Sword & Sorcery Studios, a division of White Wolf Publishing, Inc. An age of destruction paved the way for the Second Age of Walkers. Life in DragonMech depends on the gigantic mechanized walkers that provide safety, shelter, and transportation. Behold a world reshaped by the mech! This hardcover campaign sourcebook offers the first detailed look at the world of DragonMech. Learn about the autocratic Stenian Confederacy, the mysterious Irontooth Clans, the ambitious Legion, and the ephemeral L'arile Nation, including new feats, mechs, and classes that allow you to personalize characters from those factions. Along the way, find your own answers to the mysteries of the Gearwrights Guild: Was there really a First Age of Walkers before the dawn of magic? More info at [url]http://www.goodmangames.com/WW17603preview.php[/url] BLACKMOOR: THE WIZARDS CABAL GMG4502, $21.99, 128 pages This in-depth sourcebook for Dave Arneson's Blackmoor explores the Wizards Cabal, a governing entity in the world of Blackmoor and a crucial institution for any campaign involving wizardry. Filled with a wealth of new spells, feats, prestige classes, magic items, and alternate magic rules, The Wizards Cabal is a must for any wizard character in Blackmoor. More info at [url]http://www.goodmangames.com/4502preview.php[/url] COMPLETE GUIDE TO LICHES (3.5 EDITION) GMG3003R, $14.99, 64 pages No creature is more feared than the lich, for the lich embodies the very essence of malign magic. Powered by phylacteries that are literally vessels of evil, liches live for thousands of years until their decaying physical forms finally crumble - and even, some live on. Their centuries-long horizon line gives them ample time to study, plot, and plan, and their devilish schemes are often generations in the making. No other creature possesses the same potential for long-term influence, nor does any other creature have the time to study dark magics for so long. More info at [url]http://www.goodmangames.com/3003Rpreview.php[/url] [/QUOTE]
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