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Goodman Games new old school RPG shown at Dundracon
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<blockquote data-quote="Mark" data-source="post: 5213199" data-attributes="member: 5"><p>Indeed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>My concern with any retro-themed game is not making it highly lethal just by outmatching the PCs. (Not saying that is the case here, as I haven't seen the rules yet.) In the early 3.x days there was a rash of so-called meat-grinder adventures that were merely mislabeled for the level at which they were meant to be played. Challenging third level play, for instance, can't just be about throwing third level PCs into a fifth level situation, and by expansion, a pile of PC sheets doesn't always equal recapturing the feel of early RPGing. My advice to anyone designing or running a retro-themed game, or even using the old rules for a game, is to avoid this misconception.</p></blockquote><p></p>
[QUOTE="Mark, post: 5213199, member: 5"] Indeed. :D My concern with any retro-themed game is not making it highly lethal just by outmatching the PCs. (Not saying that is the case here, as I haven't seen the rules yet.) In the early 3.x days there was a rash of so-called meat-grinder adventures that were merely mislabeled for the level at which they were meant to be played. Challenging third level play, for instance, can't just be about throwing third level PCs into a fifth level situation, and by expansion, a pile of PC sheets doesn't always equal recapturing the feel of early RPGing. My advice to anyone designing or running a retro-themed game, or even using the old rules for a game, is to avoid this misconception. [/QUOTE]
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Goodman Games new old school RPG shown at Dundracon
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