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Goodman Games: Our Efforts Have Been Mischaracterized
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<blockquote data-quote="Argyle King" data-source="post: 9834286" data-attributes="member: 58416"><p>That's part of what I mean. I'm trying to think of a better way to fully explain. </p><p></p><p>Let's say that, in a hypothetical adventure, there are two possible ways to enter the dungeon: 'A' and 'B.' 'A' would bring you to #13 first, and you would then go down to #22. The 'B' way brings you to #22 first and you would go up to #13. The description for #13 may be different depending upon whether you enter from the 'A' direction or enter from the 'B' direction. </p><p></p><p>That's especially true if there are creatures in the room. From one direction, they may be across the room and behind a barricade. From the other direction, you may get the drop on them from behind the barricade and they're right there as soon as you come through the archway.</p><p></p><p>Would an OSE-like approach offer two sets of keywords to account for how encountering the room may be different depending upon direction of travel? </p><p></p><p>A better example may be something that I wrote for one of my homebrew adventures. The adventure included a room that could rotate its orientation to the rooms around it. For my own notes, I needed to have a few possibilities for how to describe the room, to account for multiple possibilities of the state of the room.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9834286, member: 58416"] That's part of what I mean. I'm trying to think of a better way to fully explain. Let's say that, in a hypothetical adventure, there are two possible ways to enter the dungeon: 'A' and 'B.' 'A' would bring you to #13 first, and you would then go down to #22. The 'B' way brings you to #22 first and you would go up to #13. The description for #13 may be different depending upon whether you enter from the 'A' direction or enter from the 'B' direction. That's especially true if there are creatures in the room. From one direction, they may be across the room and behind a barricade. From the other direction, you may get the drop on them from behind the barricade and they're right there as soon as you come through the archway. Would an OSE-like approach offer two sets of keywords to account for how encountering the room may be different depending upon direction of travel? A better example may be something that I wrote for one of my homebrew adventures. The adventure included a room that could rotate its orientation to the rooms around it. For my own notes, I needed to have a few possibilities for how to describe the room, to account for multiple possibilities of the state of the room. [/QUOTE]
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