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Goodman Games: Our Efforts Have Been Mischaracterized
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<blockquote data-quote="Lanefan" data-source="post: 9834704" data-attributes="member: 29398"><p>In real life, sure.</p><p></p><p>But in a situation where narration really ought to be both direction-of-approach agnostic and at least somewhat precise, it ain't good enough. That, and the players will be making a map anyway and so they'll already know which way is north*.</p><p></p><p>* - in situations where they're unsure where they are, e.g. they've just been teleported into an unknown area, I'll assign an arbitrary "north" for mapping and narration purposes until such time as actual north can be determined in-character (which is often pretty quick as "lodestone" is a cheap and common piece of adventuring gear).</p><p></p><p>Maybe you don't get left and right mixed up when looking at something upside down but when I'm forced to think on the fly while reading out the text (which I usually do) I'll get 'em mixed up a lot of the time. I'm not great at Roborally for the same reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Part of it also is that I cut my teeth on games like Zork and Advent, where all descriptions are given using cardinal directions (plus up and down).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9834704, member: 29398"] In real life, sure. But in a situation where narration really ought to be both direction-of-approach agnostic and at least somewhat precise, it ain't good enough. That, and the players will be making a map anyway and so they'll already know which way is north*. * - in situations where they're unsure where they are, e.g. they've just been teleported into an unknown area, I'll assign an arbitrary "north" for mapping and narration purposes until such time as actual north can be determined in-character (which is often pretty quick as "lodestone" is a cheap and common piece of adventuring gear). Maybe you don't get left and right mixed up when looking at something upside down but when I'm forced to think on the fly while reading out the text (which I usually do) I'll get 'em mixed up a lot of the time. I'm not great at Roborally for the same reason. :) Part of it also is that I cut my teeth on games like Zork and Advent, where all descriptions are given using cardinal directions (plus up and down). [/QUOTE]
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