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Goodman Games: Our Efforts Have Been Mischaracterized
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<blockquote data-quote="Retreater" data-source="post: 9838329" data-attributes="member: 42040"><p>What I would say the main differences are...</p><p>1) The adventures are bloated and have way too much story that gets in the way of just classic, fun adventure design. </p><p>2) The maps are bad. Back in the day they'd have professional artists like Ed Bourelle. Now it's just churned out with whatever cheap public domain software is out there. It's not just that there's a lack of detail, it's that the maps are also linear and boring. </p><p>3) Most of the recent releases I've seen also miss that "feel" you get from the really memorable areas in old NG adventures (i.e.: the Well in Rappan Athuk, the Font of Bones in Tomb of Abysthor, Quail Valley in the Vault of Larin Karr, etc.) It's hard to describe exactly, but maybe it's that Frog God Games are too soft and don't have encounters/situations/NPCs that are actually threatening and challenging to 5e characters. </p><p>(I can say this because I ran their 5E update of Necropolis, and it was basically a cake walk until my players decided to split party and fall for a very obvious trap.)</p><p></p><p></p><p>Well, now they have their own OSR system they're creating for (The Necromancer's Game). Since Matt Finch left the company, I don't think they're doing anything with S&W.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9838329, member: 42040"] What I would say the main differences are... 1) The adventures are bloated and have way too much story that gets in the way of just classic, fun adventure design. 2) The maps are bad. Back in the day they'd have professional artists like Ed Bourelle. Now it's just churned out with whatever cheap public domain software is out there. It's not just that there's a lack of detail, it's that the maps are also linear and boring. 3) Most of the recent releases I've seen also miss that "feel" you get from the really memorable areas in old NG adventures (i.e.: the Well in Rappan Athuk, the Font of Bones in Tomb of Abysthor, Quail Valley in the Vault of Larin Karr, etc.) It's hard to describe exactly, but maybe it's that Frog God Games are too soft and don't have encounters/situations/NPCs that are actually threatening and challenging to 5e characters. (I can say this because I ran their 5E update of Necropolis, and it was basically a cake walk until my players decided to split party and fall for a very obvious trap.) Well, now they have their own OSR system they're creating for (The Necromancer's Game). Since Matt Finch left the company, I don't think they're doing anything with S&W. [/QUOTE]
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