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Goodman Games: Our Efforts Have Been Mischaracterized
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<blockquote data-quote="Argyle King" data-source="post: 9838904" data-attributes="member: 58416"><p>OSE and Necrotic Gnome are what I've seen specifically called out as "better" layout. I've looked at a few so as to not limit my opinion to one example.</p><p></p><p>Most recently, I read Halls of the Blood King. It was a good adventure to look at to see how more complex ideas (ex: the library bookshelves and escalator-like stairs) are conveyed by the format.</p><p></p><p>I have a few questions for those who are more familiar with the product line:</p><p>•Is the purple and red scheme the normal house style? (Color coding is helpful, but it's a bit harsh on the eyes if I look at it too long.)</p><p>•Do OSE adventures ever use handouts or play aids? Just curious.</p><p>•How do you feel about having things that would normally be in an index moved to the front of the book? I have mixed feelings on it.</p><p>•What are the 5 saves listed for the monsters?</p><p></p><p>Misc thoughts:</p><p>•I feel that I would still need to read through the OSE format and make notes for myself. The notes would just be different information than the notes I use now. For example, reading location #1 Biting Gate would be fine after I was already familiar with the material, but I had to read it and then take a moment to mentally re-order some of the information before I would have a description to share with the players.</p><p>•Oddly, even though the OSE layout appears designed to be shorter/quicker, there are places where the layout wastes a lot of space, and it might be easier to just tell me what's going on with a small paragraph.</p><p>•I like including the "Adventure Areas" section with page numbers along with the table of contents. That is something that is very helpful.</p><p>•Something that I did not realize I would miss until it wasn't there was the DCC map style and artistic flair. Having previously been in the military and also having some experience with construction jobs, I can (and do) greatly appreciate the clarity of a floorplan. On the other hand, having some sketches to show different perspectives and give a touch of isometric flair is something I enjoy about DCC books. Some of the blank unused space in OSE could feature that and be improved by doing so.</p><p></p><p>For shorter modules (like most of what I have for DCC,) I still heavily prefer the current DCC layout.</p><p>For longer things, like Dark Tower and the other thicker adventure path books, incorporating elements to break up the information and increase usability would be helpful to using the product during actual play.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9838904, member: 58416"] OSE and Necrotic Gnome are what I've seen specifically called out as "better" layout. I've looked at a few so as to not limit my opinion to one example. Most recently, I read Halls of the Blood King. It was a good adventure to look at to see how more complex ideas (ex: the library bookshelves and escalator-like stairs) are conveyed by the format. I have a few questions for those who are more familiar with the product line: •Is the purple and red scheme the normal house style? (Color coding is helpful, but it's a bit harsh on the eyes if I look at it too long.) •Do OSE adventures ever use handouts or play aids? Just curious. •How do you feel about having things that would normally be in an index moved to the front of the book? I have mixed feelings on it. •What are the 5 saves listed for the monsters? Misc thoughts: •I feel that I would still need to read through the OSE format and make notes for myself. The notes would just be different information than the notes I use now. For example, reading location #1 Biting Gate would be fine after I was already familiar with the material, but I had to read it and then take a moment to mentally re-order some of the information before I would have a description to share with the players. •Oddly, even though the OSE layout appears designed to be shorter/quicker, there are places where the layout wastes a lot of space, and it might be easier to just tell me what's going on with a small paragraph. •I like including the "Adventure Areas" section with page numbers along with the table of contents. That is something that is very helpful. •Something that I did not realize I would miss until it wasn't there was the DCC map style and artistic flair. Having previously been in the military and also having some experience with construction jobs, I can (and do) greatly appreciate the clarity of a floorplan. On the other hand, having some sketches to show different perspectives and give a touch of isometric flair is something I enjoy about DCC books. Some of the blank unused space in OSE could feature that and be improved by doing so. For shorter modules (like most of what I have for DCC,) I still heavily prefer the current DCC layout. For longer things, like Dark Tower and the other thicker adventure path books, incorporating elements to break up the information and increase usability would be helpful to using the product during actual play. [/QUOTE]
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