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<blockquote data-quote="Azgulor" data-source="post: 5046326" data-attributes="member: 14291"><p>I'd be ok with systemless + rules/stat download but with some reservations.</p><p></p><p>My knee-jerk reaction was "pick a system and stick to it" but it then occurred to me that I haven't run a module straight-up without some modification for over 20 years.</p><p></p><p>I'm also a big fan of those OGL games: Pathfinder, Conan, Arcana Evolved, Game of Thrones, True20, etc. If it were identified which systems would receive download stat support, it would help push me solidly into the "systemless" column.</p><p></p><p>Additionally, if one isn't playing some d20-based fantasy RPG, then there is typically a shortage of good modules. I ultimately shifted away from GURPS to d20-based games b/c there was a much bigger base of material to choose from.</p><p></p><p>I initially thought it would be unworkable to modify a d20-based adventure to different systems but then I was flipping through my latest Pathfinder AP. Plot-wise, the Paizo modules & APs are not game-mechanics heavy. Also, while they will fully stat-out major NPCs & monsters, a large number are listed with a short reference pointing back to a monster sourcebook.</p><p></p><p>Finally, I don't buy modules for game stats - primarily due to the fact I have to customize the module and stats anyway. I DO buy modules for plots, NPC histories/personalities, and maps.</p><p></p><p>I do, however, have serious doubts that a 4e adventure ports itself well to other games. I believe there are just too many 4e-isms to strip out that aren't present in other games. The approach to WotC content adopted by the GSL further compounds the issue in my view. In much the same vein as reducing magic is hard but adding it in is easy, I believe adapting TO 4e is easier than adapting FROM 4e. I know War of the Burning Sky did it, but if memory serves, it started out as a 3.5 AP.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5046326, member: 14291"] I'd be ok with systemless + rules/stat download but with some reservations. My knee-jerk reaction was "pick a system and stick to it" but it then occurred to me that I haven't run a module straight-up without some modification for over 20 years. I'm also a big fan of those OGL games: Pathfinder, Conan, Arcana Evolved, Game of Thrones, True20, etc. If it were identified which systems would receive download stat support, it would help push me solidly into the "systemless" column. Additionally, if one isn't playing some d20-based fantasy RPG, then there is typically a shortage of good modules. I ultimately shifted away from GURPS to d20-based games b/c there was a much bigger base of material to choose from. I initially thought it would be unworkable to modify a d20-based adventure to different systems but then I was flipping through my latest Pathfinder AP. Plot-wise, the Paizo modules & APs are not game-mechanics heavy. Also, while they will fully stat-out major NPCs & monsters, a large number are listed with a short reference pointing back to a monster sourcebook. Finally, I don't buy modules for game stats - primarily due to the fact I have to customize the module and stats anyway. I DO buy modules for plots, NPC histories/personalities, and maps. I do, however, have serious doubts that a 4e adventure ports itself well to other games. I believe there are just too many 4e-isms to strip out that aren't present in other games. The approach to WotC content adopted by the GSL further compounds the issue in my view. In much the same vein as reducing magic is hard but adding it in is easy, I believe adapting TO 4e is easier than adapting FROM 4e. I know War of the Burning Sky did it, but if memory serves, it started out as a 3.5 AP. YMMV. [/QUOTE]
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