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Goodman Games solicits input
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<blockquote data-quote="aboyd" data-source="post: 5046607" data-attributes="member: 44797"><p>Wow. I'm just really surprised at how many people in this thread are posting pretty much the same thing I would post. I've really felt like I've been going it alone for the past couple of years. It's nice to see everybody.</p><p></p><p>::waves::</p><p></p><p></p><p>I dunno. We have at least 2 examples in this thread of publishers doing this already, and it doesn't seem like it broke anybody's brains. Joseph seems to want to do this, and frankly since it isn't even innovating, all he's really doing is copying -- hopefully with improvements.</p><p></p><p>For example, one of the things I've read in this thread is that people are concerned with the "difficulty" of having to have an adventure book open and then refer to a separate stat book as well. To me, that's not a big deal. I don't mean to diminish anyone's concerns -- there are some people for whom 2 booklets is a deal-breaker, and there's no changing their minds. That's fine. But I suspect that if the design was really good, there might be a lot of people on the fence who would shrug and say, "What the heck, I'll try it."</p><p></p><p>So consider this. The module is systemless, but comes bundled with <em>one</em> of the stat books. That way, the 4th edition gang that can't stand anything less will be satisfied. Then, since the other stat books are available for PDF download, page count really isn't an issue. So maybe they do a room per page, or an encounter per page. Thus, I print out the 3 sheets I need for the night, place them right next to the adventure module, and I'm off and running. With all the space of a full page, GG might be able to even chart out some extras, such as a combat timeline or something showing a few quick "what if" scenarios ("If your party asks for listen checks..." or "If your party breaks down the door" and so on).</p><p></p><p>And that's just one idea that gives me warm fuzzies. If it doesn't give you a warm fuzzy, consider that there might be an idea out there that makes the system more viable for you. Who knows what Goodman will come up with? So at this point, I don't have enough data to be pessimistic. I'm actually kinda curious.</p><p></p><p>I will say that I agree with the other poster who said that the new 4th edition module covers are weak compared to the 3.5 edition modules, though. Part of "old school feel" is actually having old school art.</p><p></p><p>Good luck, Joseph!</p></blockquote><p></p>
[QUOTE="aboyd, post: 5046607, member: 44797"] Wow. I'm just really surprised at how many people in this thread are posting pretty much the same thing I would post. I've really felt like I've been going it alone for the past couple of years. It's nice to see everybody. ::waves:: I dunno. We have at least 2 examples in this thread of publishers doing this already, and it doesn't seem like it broke anybody's brains. Joseph seems to want to do this, and frankly since it isn't even innovating, all he's really doing is copying -- hopefully with improvements. For example, one of the things I've read in this thread is that people are concerned with the "difficulty" of having to have an adventure book open and then refer to a separate stat book as well. To me, that's not a big deal. I don't mean to diminish anyone's concerns -- there are some people for whom 2 booklets is a deal-breaker, and there's no changing their minds. That's fine. But I suspect that if the design was really good, there might be a lot of people on the fence who would shrug and say, "What the heck, I'll try it." So consider this. The module is systemless, but comes bundled with [i]one[/i] of the stat books. That way, the 4th edition gang that can't stand anything less will be satisfied. Then, since the other stat books are available for PDF download, page count really isn't an issue. So maybe they do a room per page, or an encounter per page. Thus, I print out the 3 sheets I need for the night, place them right next to the adventure module, and I'm off and running. With all the space of a full page, GG might be able to even chart out some extras, such as a combat timeline or something showing a few quick "what if" scenarios ("If your party asks for listen checks..." or "If your party breaks down the door" and so on). And that's just one idea that gives me warm fuzzies. If it doesn't give you a warm fuzzy, consider that there might be an idea out there that makes the system more viable for you. Who knows what Goodman will come up with? So at this point, I don't have enough data to be pessimistic. I'm actually kinda curious. I will say that I agree with the other poster who said that the new 4th edition module covers are weak compared to the 3.5 edition modules, though. Part of "old school feel" is actually having old school art. Good luck, Joseph! [/QUOTE]
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