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<blockquote data-quote="Badapple" data-source="post: 5046846" data-attributes="member: 71811"><p>I used to work in the videogame industry a couple years ago and I'd routinely see games being developed that were simultaneously developed on xbox/gamecube/ps2/and pc. The theory was it was the same basic code, lets port it to as many systems as possible to maximize sales. The problem was there were tons of tradeoffs that would happen over the development cycle in order for the game to be compatable with all systems. The game would have crappier graphics than it could have had otherwise (to accomodate ps2), less content than normal (to accomodate the gamecube's little discs that held less data), and the game was always a mess on the pc, since the user interface was designed for game controllers not a mouse. In short the game might be ok, but it would have been a ton better if it was just exclusively designed for one system. But it wouldn't have made as much money, so I could see the reasoning behind it.</p><p> </p><p>It makes me sad to see this happening to D&D modules as well. Some sore of weird generic hybrid module with downloadable stats for 4e, PF, and d20? Ugh.... there would be too many tradeoffs.</p><p> </p><p>I don't really see how an adventure module could be written for both 3e and 4e and still be good. There's too much difference between the systems. If a module came out that was "generic" with downloadable stats, I'd pass on it. It might make more money, so I'd understand if that was the ultimate decision, but I think quality would suffer.</p></blockquote><p></p>
[QUOTE="Badapple, post: 5046846, member: 71811"] I used to work in the videogame industry a couple years ago and I'd routinely see games being developed that were simultaneously developed on xbox/gamecube/ps2/and pc. The theory was it was the same basic code, lets port it to as many systems as possible to maximize sales. The problem was there were tons of tradeoffs that would happen over the development cycle in order for the game to be compatable with all systems. The game would have crappier graphics than it could have had otherwise (to accomodate ps2), less content than normal (to accomodate the gamecube's little discs that held less data), and the game was always a mess on the pc, since the user interface was designed for game controllers not a mouse. In short the game might be ok, but it would have been a ton better if it was just exclusively designed for one system. But it wouldn't have made as much money, so I could see the reasoning behind it. It makes me sad to see this happening to D&D modules as well. Some sore of weird generic hybrid module with downloadable stats for 4e, PF, and d20? Ugh.... there would be too many tradeoffs. I don't really see how an adventure module could be written for both 3e and 4e and still be good. There's too much difference between the systems. If a module came out that was "generic" with downloadable stats, I'd pass on it. It might make more money, so I'd understand if that was the ultimate decision, but I think quality would suffer. [/QUOTE]
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