Goodman Games

This entire year all I hear is good things about Goodman Games. I have no local game shop to check it out so- Should I order a few which ones?

My interests are-

Eberron
Any Level (Beginner would be best)
Few word games / puzzles


If there are other good games that don't fit well within these interests I would have interest to know of these also.

Looking for title, level and why with some plot.
 

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Hello there my good Megamania. :)

You can usually get the Goodman Games modules online ... perhaps rpgshop.com might have them or perhaps right here in enworld??? This is in pdf format I think.

Anyhoo ... they are deliberately designed with the attempt to "re-create" the 1e Adnd module "feel". I am one of those who still likes that feel as the "tone" in modules, et. al. so, of course, I enjoy them! I have only

It was Whizbang Dustyboots who turned me on to them, so he could probably tell you more. I have only read them, not played them.
 

they don't really handle Eberron as that is a nonOGL property of WotC only.

but they have worked with other settings. Freeport comes to mind right off the bat.
 

Andy,

I own almost every Goodman games module that is in print.

If you want to check them out, let me know.

In fact I am using a number of them in the regular Sunday campaign.

They are very generic, but I am using them in Eberron.

I will look through the pile and see if any of them meet your criteria the best.

Scott
 

I think the following Dungeon Crawl Classics most fit the feel of Eberron or could be adapted to it:

* Idylls of the Rat King/Revenge of the Rat King
* Lost Vault of Tsathzar Rho (Xoriat!)
* Secret of Smuggler's Cove
* The Blackguard's Revenge/Iron Crypt of the Heretics (this would be fun to redo with the Church of the Silver Flame)
* Legend of the Ripper (put it in Sharn!)
* The Transmuter's Last Touch

But honestly, any of them (with the possible exception of the Arabic-flavored ones) could fit into Eberron with almost no work. Those are just the list of most-Eberron-ready, and mostly lower level.
 

Whizbang Dustyboots said:
I think the following Dungeon Crawl Classics most fit the feel of Eberron or could be adapted to it:

* Lost Vault of Tsathzar Rho (Xoriat!)

I never thought about that angle. That's a great idea.

Lost Vault of Tsathzar Rho is a fantastic adventure as it stands. I ran it in a standard homebrew fantasy game, and it really freaked my players out. I even managed to make them terriefied of lemures.
 

I'll chime in as a dissenting voice here...but not perhaps like you'd expect.

As the kickoff to a Forgotten Realms campaign, we used a Goodman Games Dungeon Crawl classics module (the sunken temple with the golem on the cover - don't recall the title). The introduction was heavily changed to fit the campaign and characters, but once we got into the temple proper...

Pure dungeon crawl. Situations that made no sense (like the party's monk getting possessed and being forced to sacrifice herself), a linear plot that broke if the party didn't do things in module sequence, and fighting encounter after fighting encounter after fighting encounter that led to pure boredom.

Don't get me wrong here - as a replication of 1e dungeon crawling, it worked exceedingly well. But you must go into it with the proper expectation that's what's going on. The quality of the module itself (barring my own distaste for the way it handled a lot of the exploration and puzzles) was extremely high, with lots of nifty handouts and 1e style pictures. Personally, I hated it, because I don't enjoy 1e style 'kill the party in fifhgt after fight' dungeon crawls. YMMV.
 

Jim Hague said:
as a replication of 1e dungeon crawling, it worked exceedingly well... Personally, I hated it, because I don't enjoy 1e style 'kill the party in fifhgt after fight' dungeon crawls. YMMV.

It still amazes me how different people have such different impressions of 1e.
 

The Sunken Ziggaraut was super-linear? Hmmm, I literally just got it in the mail today and was going to work it into my campaign (travel to the foreign land to get the Tiamat-related ritual before the kobold adventurers do). I'll keep an eye out for railroadism.
 

PapersAndPaychecks said:
It still amazes me how different people have such different impressions of 1e.

Ayuh. And not all 1e modules were alike - I enjoyed the heck out of Expedition to the Barrier Peaks, f'rex. But a lot of the 1e stuff, especially what the DCCs try to replicate, and succeed at, is the basic dungeon bash - explore, fight, rest, lather, rinse, repeat. That's a perfectly legit style of play for those seeking it; it's not to my tastes.
 

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