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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Goodman Losing Lankhmar License
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<blockquote data-quote="Some Dude" data-source="post: 9782791" data-attributes="member: 6980080"><p>There were 17 modules proper in the line, counting the Greatest Thieves In Lankhmar box set. Over ten years. There are three more adventures in various Goodman products, I believe. By comparison, the Dying Earth setting for DCC has 10 modules so far, and it hasn't even been two years since it was released.</p><p></p><p>As someone who bought DCC specifically to run Lankhmar, this is kind of a bummer. But DCC's focus on gonzo adventures and unique monsters doesn't put it very far off from Nehwon. I backed the DCC 100 box set, fully intending to use it in the Lankhmar setting. I imagine plenty of other adventures would work very well.</p><p></p><p>My biggest problem with the loss of the license is that I had REALLY been hoping we'd get a big Quarmall supplement at some point.</p><p></p><p>Still, this is the inevitable end for licensed IPs, unless you're Star Fleet Battles. And Goodman did the setting proud. I don't think there was a bad adventure in the bunch.</p><p></p><p>What I find interesting is the number of comments I've read from DCC players who've adopted Lankhmar's Fleeting Luck mechanic for use in their regular DCC campaigns.</p></blockquote><p></p>
[QUOTE="Some Dude, post: 9782791, member: 6980080"] There were 17 modules proper in the line, counting the Greatest Thieves In Lankhmar box set. Over ten years. There are three more adventures in various Goodman products, I believe. By comparison, the Dying Earth setting for DCC has 10 modules so far, and it hasn't even been two years since it was released. As someone who bought DCC specifically to run Lankhmar, this is kind of a bummer. But DCC's focus on gonzo adventures and unique monsters doesn't put it very far off from Nehwon. I backed the DCC 100 box set, fully intending to use it in the Lankhmar setting. I imagine plenty of other adventures would work very well. My biggest problem with the loss of the license is that I had REALLY been hoping we'd get a big Quarmall supplement at some point. Still, this is the inevitable end for licensed IPs, unless you're Star Fleet Battles. And Goodman did the setting proud. I don't think there was a bad adventure in the bunch. What I find interesting is the number of comments I've read from DCC players who've adopted Lankhmar's Fleeting Luck mechanic for use in their regular DCC campaigns. [/QUOTE]
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Goodman Losing Lankhmar License
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