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<blockquote data-quote="BOZ" data-source="post: 269799" data-attributes="member: 1241"><p><strong>OPINICUS</strong></p><p></p><p><strong>OPINICUS</strong></p><p>Medium-Size Magical Beast</p><p>Hit Dice: 7d10+21 (59 hp)</p><p>Initiative: +6 (Dex, Improved Initiative)</p><p>Speed: 50 ft, fly 70 ft (good)</p><p>AC: 22 (+2 Dex, +10 natural)</p><p>Attacks: 2 claws +9 melee</p><p>Damage: Claw 1d3+1</p><p>Face/Reach: 5 ft bt 5ft/5ft</p><p>Special Attacks: Improved grab, rake 1d6, spells, turn undead, spell-like abilities, sun sparkles gaze, psionics</p><p>Special Qualities: SR 18, astral projection, etherealness</p><p>Saves: Fort +6, Ref +7, Will +8</p><p>Abilities: Str 13, Dex 14, Con 16, Int 14, Wis 18, Cha 14</p><p>Skills: Concentration +9, *Hide +12, Listen +15, Move Silently +10, Search +9, Spot +15</p><p>Feats: Alertness, Improved Initiative, Iron Will, Weapon Focus (claws)</p><p></p><p>Climate/Terrain: Any desert</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 10</p><p>Treasure: Standard</p><p>Alignment: Always chaotic good</p><p>Advancement: 8-14 HD (Medium-Size); 15-21 HD (Large)</p><p></p><p>An opinicus is a powerful magical creature of the desert that spreads goodwill wherever it travels. Though it appears to be a magical creation of a mixture of several types of creatures, the opinicus is a valid creature that breeds true on its own. This odd-looking creature blends the characteristics of a camel with an eagle’s wings, simian faces and prehensile forepaws, and a lion’s mane and tail. An opinicus ranges from light buff to golden brown in color, with wings of a slightly darker color.</p><p> Opinicus will usually lair in deserted old ruins swallowed up by the desert. They do venture forth on missions of well-being, seeking to bring prosperity to those in need. Though well known in this friendly capacity, their penchant for being pranksters have somewhat tarnished their reputation as beneficent protectors. Still, good creatures will usually accept the help of an opinicus.</p><p></p><p>COMBAT</p><p>Evil creatures and undead dread the rage of an opinicus, as they always attack an opponent of evil nature. Opinicus are pacifists otherwise, though they may feel the need to fight to aid a good cause.</p><p> Improved Grab (Ex): To use this ability, the opinicus must hit with both of its claw attacks. If it gets a hold, it can rake.</p><p> Rake (Ex): An opinicus that gets a hold can make two rake attacks (+8 melee) with its hind legs for 1d6+1 damage each.</p><p> Spells: Opinicus can cast divine spells from the cleric list and from the Chaos, Good, and Trickery domains as 7th-level clerics (save DC 12 + spell level).</p><p> Turn Undead (Su): An opinicus can turn undead as a 7th-level cleric.</p><p> Spell-Like Abilities: 3/day – heal; 2/day – dimension door; 1/day – holy word. These abilities are as the spells cast by a 7th-level sorceror (save DC 12 + spell level).</p><p> Sun Sparkles (Su): Opinicus have a gaze attack that glows with the brightness of the upper planes. This gaze, called sun sparkles, affects all undead and evil outsiders in melee range and can be used once ever 10 rounds. Affected creatures suffer 2d8 points of damage (Will save DC 15 for half damage).</p><p> Psionics (Sp): At will – <animate object>, control air, dimension door, <dimension walk>, dream travel, inertial barrier, levitate, probability travel, teleport, telekinesis, teleport trigger, <time/space anchor – dimensional anchor?>. Opinicus usually have between 4-7 of the above abilities, which they use to play their harmless pranks. These abilities are as the powers manifested by a 5th-level psion.</p><p> Attack/Defense Modes (Sp): At will – all/all</p><p> Astral Projection and Etheralness (Su): These function just like the spells of the same names as cast by a 7th-level caster.</p><p> Skills: Opinicus receive a +6 racial bonus to Listen and Spot checks, due to their keen senses. Opinicus receive a +4 racial bonus to Hide checks. * In the desert, this bonus increases to +10.</p><p></p><p>The opinicus first appeared in Monster Manual II (1983), and later appeared in the Monstrous Compendium Annual One (1994).</p></blockquote><p></p>
[QUOTE="BOZ, post: 269799, member: 1241"] [b]OPINICUS[/b] [b]OPINICUS[/b] Medium-Size Magical Beast Hit Dice: 7d10+21 (59 hp) Initiative: +6 (Dex, Improved Initiative) Speed: 50 ft, fly 70 ft (good) AC: 22 (+2 Dex, +10 natural) Attacks: 2 claws +9 melee Damage: Claw 1d3+1 Face/Reach: 5 ft bt 5ft/5ft Special Attacks: Improved grab, rake 1d6, spells, turn undead, spell-like abilities, sun sparkles gaze, psionics Special Qualities: SR 18, astral projection, etherealness Saves: Fort +6, Ref +7, Will +8 Abilities: Str 13, Dex 14, Con 16, Int 14, Wis 18, Cha 14 Skills: Concentration +9, *Hide +12, Listen +15, Move Silently +10, Search +9, Spot +15 Feats: Alertness, Improved Initiative, Iron Will, Weapon Focus (claws) Climate/Terrain: Any desert Organization: Solitary or pair Challenge Rating: 10 Treasure: Standard Alignment: Always chaotic good Advancement: 8-14 HD (Medium-Size); 15-21 HD (Large) An opinicus is a powerful magical creature of the desert that spreads goodwill wherever it travels. Though it appears to be a magical creation of a mixture of several types of creatures, the opinicus is a valid creature that breeds true on its own. This odd-looking creature blends the characteristics of a camel with an eagle’s wings, simian faces and prehensile forepaws, and a lion’s mane and tail. An opinicus ranges from light buff to golden brown in color, with wings of a slightly darker color. Opinicus will usually lair in deserted old ruins swallowed up by the desert. They do venture forth on missions of well-being, seeking to bring prosperity to those in need. Though well known in this friendly capacity, their penchant for being pranksters have somewhat tarnished their reputation as beneficent protectors. Still, good creatures will usually accept the help of an opinicus. COMBAT Evil creatures and undead dread the rage of an opinicus, as they always attack an opponent of evil nature. Opinicus are pacifists otherwise, though they may feel the need to fight to aid a good cause. Improved Grab (Ex): To use this ability, the opinicus must hit with both of its claw attacks. If it gets a hold, it can rake. Rake (Ex): An opinicus that gets a hold can make two rake attacks (+8 melee) with its hind legs for 1d6+1 damage each. Spells: Opinicus can cast divine spells from the cleric list and from the Chaos, Good, and Trickery domains as 7th-level clerics (save DC 12 + spell level). Turn Undead (Su): An opinicus can turn undead as a 7th-level cleric. Spell-Like Abilities: 3/day – heal; 2/day – dimension door; 1/day – holy word. These abilities are as the spells cast by a 7th-level sorceror (save DC 12 + spell level). Sun Sparkles (Su): Opinicus have a gaze attack that glows with the brightness of the upper planes. This gaze, called sun sparkles, affects all undead and evil outsiders in melee range and can be used once ever 10 rounds. Affected creatures suffer 2d8 points of damage (Will save DC 15 for half damage). Psionics (Sp): At will – <animate object>, control air, dimension door, <dimension walk>, dream travel, inertial barrier, levitate, probability travel, teleport, telekinesis, teleport trigger, <time/space anchor – dimensional anchor?>. Opinicus usually have between 4-7 of the above abilities, which they use to play their harmless pranks. These abilities are as the powers manifested by a 5th-level psion. Attack/Defense Modes (Sp): At will – all/all Astral Projection and Etheralness (Su): These function just like the spells of the same names as cast by a 7th-level caster. Skills: Opinicus receive a +6 racial bonus to Listen and Spot checks, due to their keen senses. Opinicus receive a +4 racial bonus to Hide checks. * In the desert, this bonus increases to +10. The opinicus first appeared in Monster Manual II (1983), and later appeared in the Monstrous Compendium Annual One (1994). [/QUOTE]
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