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<blockquote data-quote="BOZ" data-source="post: 290173" data-attributes="member: 1241"><p><strong>ELFIN CAT</strong></p><p></p><p><strong>ELFIN CAT</strong></p><p>Tiny Magical Beast</p><p>Hit Dice: 3d10+6 (22 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 50 ft</p><p>AC: 16 (+2 size, +4 Dex)</p><p>Attacks: 2 claws +9 melee, bite +4 melee</p><p>Damage: Claw 1d2-3; bite 1d3-3</p><p>Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: SR 15, scent, detect thoughts</p><p>Saves: Fort +5, Ref +7, Will +13</p><p>Abilities: Str 4, Dex 18, Con 14, Int 5, Wis 14, Cha 13</p><p>Skills: Balance +10, Climb +6, Hide +13*, Listen +8, Jump +6, Move Silently +10, Spot +8, Swim +6</p><p>Feats: Weapon Finesse (claws, bite)</p><p></p><p>Climate/Terrain: Temperate forest</p><p>Organization: Solitary or family (2 adults plus 1-4 kittens)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4-6 HD (Tiny); 7-9 HD (Small)</p><p></p><p>The elfin cat is a creature of sylvan woodlands that lives among elves, fey, and creatures of the forest. They are not pets, but are usually on excellent terms with the races of the woods. Most communities of wood elves, forest gnomes, brownies, sprites, and other fey will be on good terms with at least one elfin cat. If the community feeds and protects the elfin cat, the creature will work as a sentinel for them. Sometimes these peoples will give an elfin cat a small piece of treasure for safekeeping, but elfin cats have no need of treasure of their own.</p><p> Elfin cats are about the size of small dogs, but their feline form and low-key demeanor causes them to be mistaken for wildcats or even lynxes. Their fur is short and gray-brown, with dark brown or black stripes.</p><p> Elfin cats speak Sylvan, and can usually speak a few words of Elven and Gnome.</p><p></p><p>COMBAT</p><p>Elfin cats can defend themselves with physical attacks, but prefer to rely on their magical abilities for survival.</p><p> Spell-Like Abilities: At will – pass without trace; 2/day – reduce, tree shape; 1/day – enlarge, <trip>. These abilities are as the spells cast by a 9th-level sorcerer (save DC 7 + spell level).</p><p> Tree shape only allows the elfin cat to take the form of a limb on a limb, not a whole tree. Enlarge doubles the elfin cat’s Hit Dice, damage dice, and Strength for the duration of the spell.</p><p> Detect Thoughts (Su): Elfin cats have a limited form of detect thoughts that allows them to sense friendly or hostile intent from creatures within 10 feet.</p><p> Skills: Elfin cats receive a +8 racial bonus to Balance, Hide, and Move Silently checks. Their enhanced senses provide elfin cats with a +6 racial bonus to Listen and Spot checks. They use their Dexterity modifier for Climb, Swim, and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +12.</p><p></p><p>The elfin cat first appeared in the Monster Manual II (1983).</p></blockquote><p></p>
[QUOTE="BOZ, post: 290173, member: 1241"] [b]ELFIN CAT[/b] [b]ELFIN CAT[/b] Tiny Magical Beast Hit Dice: 3d10+6 (22 hp) Initiative: +4 (Dex) Speed: 50 ft AC: 16 (+2 size, +4 Dex) Attacks: 2 claws +9 melee, bite +4 melee Damage: Claw 1d2-3; bite 1d3-3 Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft Special Attacks: Spell-like abilities Special Qualities: SR 15, scent, detect thoughts Saves: Fort +5, Ref +7, Will +13 Abilities: Str 4, Dex 18, Con 14, Int 5, Wis 14, Cha 13 Skills: Balance +10, Climb +6, Hide +13*, Listen +8, Jump +6, Move Silently +10, Spot +8, Swim +6 Feats: Weapon Finesse (claws, bite) Climate/Terrain: Temperate forest Organization: Solitary or family (2 adults plus 1-4 kittens) Challenge Rating: 4 Treasure: None Alignment: Always neutral Advancement: 4-6 HD (Tiny); 7-9 HD (Small) The elfin cat is a creature of sylvan woodlands that lives among elves, fey, and creatures of the forest. They are not pets, but are usually on excellent terms with the races of the woods. Most communities of wood elves, forest gnomes, brownies, sprites, and other fey will be on good terms with at least one elfin cat. If the community feeds and protects the elfin cat, the creature will work as a sentinel for them. Sometimes these peoples will give an elfin cat a small piece of treasure for safekeeping, but elfin cats have no need of treasure of their own. Elfin cats are about the size of small dogs, but their feline form and low-key demeanor causes them to be mistaken for wildcats or even lynxes. Their fur is short and gray-brown, with dark brown or black stripes. Elfin cats speak Sylvan, and can usually speak a few words of Elven and Gnome. COMBAT Elfin cats can defend themselves with physical attacks, but prefer to rely on their magical abilities for survival. Spell-Like Abilities: At will – pass without trace; 2/day – reduce, tree shape; 1/day – enlarge, <trip>. These abilities are as the spells cast by a 9th-level sorcerer (save DC 7 + spell level). Tree shape only allows the elfin cat to take the form of a limb on a limb, not a whole tree. Enlarge doubles the elfin cat’s Hit Dice, damage dice, and Strength for the duration of the spell. Detect Thoughts (Su): Elfin cats have a limited form of detect thoughts that allows them to sense friendly or hostile intent from creatures within 10 feet. Skills: Elfin cats receive a +8 racial bonus to Balance, Hide, and Move Silently checks. Their enhanced senses provide elfin cats with a +6 racial bonus to Listen and Spot checks. They use their Dexterity modifier for Climb, Swim, and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +12. The elfin cat first appeared in the Monster Manual II (1983). [/QUOTE]
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