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Goofy inversion of HP tropes
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<blockquote data-quote="Coroc" data-source="post: 7262471" data-attributes="member: 6895991"><p>Critical injury tables are not enhancing the game in any way. It is a lot of work to include them and observe any extra modifiers created by them.</p><p></p><p>And i would never play in such a System if the rules only apply to the PC but not to the Monsters, ahm forget this i would not Play with such a System at all. Tbh i tried this many decades ago and it just is no fun.</p><p></p><p>My character received a severed Hand in an unjustified tavern brawl and was making checks for blood loss and whatever every round instead of participating in the adventure. the system was Dragonquest or so but it has many similarities with D&D.</p><p></p><p>This does not even work well and believable within other Systems. A guy i knew played a dwarf in an "the black eye" campaign and his character lost a leg. Due to high bonuses on the relevant checks he was still almost operating as normal despite a traumatic injury which would requiere intensive care IRL. Very realistic is it?</p><p></p><p>If you want Gore, then do it with narrative only! Check out Shemeskas planescape Story hour to see how to do suich things. That is harder than some stephen king stuff (read his books that might help you too) Just describe what grisly things befall your PC or mobs. Be realistic in that a grisly wound is one that gets the character in the negatives)</p></blockquote><p></p>
[QUOTE="Coroc, post: 7262471, member: 6895991"] Critical injury tables are not enhancing the game in any way. It is a lot of work to include them and observe any extra modifiers created by them. And i would never play in such a System if the rules only apply to the PC but not to the Monsters, ahm forget this i would not Play with such a System at all. Tbh i tried this many decades ago and it just is no fun. My character received a severed Hand in an unjustified tavern brawl and was making checks for blood loss and whatever every round instead of participating in the adventure. the system was Dragonquest or so but it has many similarities with D&D. This does not even work well and believable within other Systems. A guy i knew played a dwarf in an "the black eye" campaign and his character lost a leg. Due to high bonuses on the relevant checks he was still almost operating as normal despite a traumatic injury which would requiere intensive care IRL. Very realistic is it? If you want Gore, then do it with narrative only! Check out Shemeskas planescape Story hour to see how to do suich things. That is harder than some stephen king stuff (read his books that might help you too) Just describe what grisly things befall your PC or mobs. Be realistic in that a grisly wound is one that gets the character in the negatives) [/QUOTE]
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