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Goonalan's- Forges of the Mountain King PC- Dwarves Only
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<blockquote data-quote="Goonalan" data-source="post: 5560328" data-attributes="member: 16069"><p>I'll work my way down it-</p><p></p><p>First- Pelor's an odd choice for a Dwarf but I've seen it before, the sun God is not often worshipped by Dwarves, what with them spending a good deal of time (perhaps) in their Holds and Delves. As I say I've seen it before in my present Maptools campaign we have an NPC Grundelmar, Dwarf Priest of Pelor- he's scared of the dark, a secret he revealed to the PC Priest of Pelor Drake in their present adventure. Odd but a good odd.</p><p></p><p>And last- You attack values for you weapon attacks +14 with Battleaxe- how did you come about that?</p><p></p><p>Your Melee Basic Attack: Battleaxe= Str Bonus (+2) + Level Bonus (+0) + Weapon Prof (+2) = +4 vs AC</p><p>Ranged Basic Attack: Sling= Dex Bonus (+0) + Level Bonus (+0) + Weapon Prof (+2) = +2 vs AC</p><p></p><p>And so your other attacks are-</p><p></p><p>At-Will(2): </p><p></p><p>Bolstering Strike (+5 vs. AC, 1d10+3 and +2 Temporary hp)</p><p>Holy Strike (+4 vs. AC, 1d10+2 Radiant, Marked Targets 1d10+4)</p><p></p><p>Encounter(1):</p><p></p><p>Radiant Smite (+4 vs. AC, 2d10+4 Radiant)</p><p></p><p>Daily(1):</p><p></p><p>Radiant Delirium (+3 vs. Reflex, 3d8+3 Radiant, Dazed, -2 AC, Miss - Half Damage and Dazed)</p><p></p><p>Which, if I'm being terribly honest with you- and I am, leaves you very underpowered, I'm prepared to bet that yours are going to be the lowest To Hit bonuses in the party, by a way. Now I'll explain why-</p><p></p><p>But with the following caveat- play what you want, feel free to ignore anything and everything I say- okay. I'm telling you the below because I've been playing 4e since the day it came out and while I've never been a player, I've DMed lots of players, and seen a lot of PC builds.</p><p></p><p>1. A PC without an 18 (or more- reset your mind if you are used to previous editions, I'd say over 75% (more)of the PCs I see have a min 18 in their prime stat, with perhaps nearly 50% with a 19), anyway- as I was saying a PC without an 18 in his prime stat is rare, at best. Remember the mindset here is the PC is already a Hero, they've already tangled with danger- they may be the farm boy but they've seen a bit of action and are fit for purpose- one of the hardest things my present players had to get used to was that they started the game as experienced, better than experienced- Heroic.</p><p></p><p>Just to confirm looking through the 4 PCs we've got in so far for Prime stats we have 20 (x1), 19 (x2) and an (18), and I'm failry certain the 5th PC will be trying for a 20 (that's the Rogue)- who will probably end up with +9 or +10 To Hit for most of his attacks.</p><p></p><p>2. Your Feat doesn't help, it in fact makes it harder for you to hit, and only does an extra +2 damage- if you wanted +2 to damage without the -2 penalty then you could have taken Dwarven Weapon Training, which gives +2 on all Hammers and Axes- and have your guy throw Hammers or Axes for Ranged. Better still get a Feat that gives you a bonus to hit- I appreciate this is making character building sound a bit vanilla but the good thing about 4e is you can swap feats at later levels- every level you can change one thing, so swap a feat, or swap a power or... A lot of PCs start looking the same and as they progress become vastly different- not always but... You get my point.</p><p></p><p>3. Your weapon is only a +2 Prof. sad to say but 4e makes it harder to dismiss the extra +1 for a +3 prof weapon.</p><p></p><p>Just to add it up with an 18 Cha, a +1 Weapon Feat and a +3 Prof Weapon your attacks become +8 To Hit</p><p></p><p>In game a Paladin is a Defender- he gets in there and keeps everyone else safe, soaks up damage and dishes a fair bit out to boot.</p><p></p><p>The other Defender in the group is the Fighter of course, he's +8 To Hit with all of his attacks. So when I say you're underpowered what I mean to say is you are around about 50% of the other PCs as regards your ability to connect.</p><p></p><p>Again, I don't want to ruin your fun- this is your guy, and if you stick with it great, and if you try it and you don't like it then I'll allow you to rebuild- your 4e light after all.</p><p></p><p>That said I think combat may become a bit of a drag (honestly) with +4 To Hit as your best attack...</p><p></p><p>Finally don't forget to add your Shield Bonus on to your Reflex.</p><p></p><p>4e is a game for maximisers (perhaps, certainly more so than previous editions), from my experiences then people quickly learn at lower levels to be solid (good defences) and swingy (or lasery)- the point is the bad guys have lots more Hit Points, they do lots more damage and you therefore have to absorb more and deal more to have a chance. I've played D&D for 30 years, I've seen and heard about more TPKs in this edition than I have in any previous (probably).</p><p></p><p>One more thing, I note you are trying to combine Strength based attacks with Charisma based attacks- you can do that of course, but- and again, the optimum solution is to focus on whatever your primes stat is and pick powers to go with that- I appreciate you only have the PH.</p><p></p><p>Once more, play what you want- you asked for feedback, here it is.</p><p></p><p>Cheers Goonalan</p><p></p><p>Oh just spotted another-</p><p></p><p>Fort: +13 (+10 Base +1 Paladin +2 Constitution or Strength)</p><p>Refl: +11 (+10 Base +1 Paladin +0 Dexterity or Int)</p><p>Will: +14 (+10 Base +1 Paladin +3 Charisma or Wis)</p><p></p><p>A small matter but worth reminding you of.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5560328, member: 16069"] I'll work my way down it- First- Pelor's an odd choice for a Dwarf but I've seen it before, the sun God is not often worshipped by Dwarves, what with them spending a good deal of time (perhaps) in their Holds and Delves. As I say I've seen it before in my present Maptools campaign we have an NPC Grundelmar, Dwarf Priest of Pelor- he's scared of the dark, a secret he revealed to the PC Priest of Pelor Drake in their present adventure. Odd but a good odd. And last- You attack values for you weapon attacks +14 with Battleaxe- how did you come about that? Your Melee Basic Attack: Battleaxe= Str Bonus (+2) + Level Bonus (+0) + Weapon Prof (+2) = +4 vs AC Ranged Basic Attack: Sling= Dex Bonus (+0) + Level Bonus (+0) + Weapon Prof (+2) = +2 vs AC And so your other attacks are- At-Will(2): Bolstering Strike (+5 vs. AC, 1d10+3 and +2 Temporary hp) Holy Strike (+4 vs. AC, 1d10+2 Radiant, Marked Targets 1d10+4) Encounter(1): Radiant Smite (+4 vs. AC, 2d10+4 Radiant) Daily(1): Radiant Delirium (+3 vs. Reflex, 3d8+3 Radiant, Dazed, -2 AC, Miss - Half Damage and Dazed) Which, if I'm being terribly honest with you- and I am, leaves you very underpowered, I'm prepared to bet that yours are going to be the lowest To Hit bonuses in the party, by a way. Now I'll explain why- But with the following caveat- play what you want, feel free to ignore anything and everything I say- okay. I'm telling you the below because I've been playing 4e since the day it came out and while I've never been a player, I've DMed lots of players, and seen a lot of PC builds. 1. A PC without an 18 (or more- reset your mind if you are used to previous editions, I'd say over 75% (more)of the PCs I see have a min 18 in their prime stat, with perhaps nearly 50% with a 19), anyway- as I was saying a PC without an 18 in his prime stat is rare, at best. Remember the mindset here is the PC is already a Hero, they've already tangled with danger- they may be the farm boy but they've seen a bit of action and are fit for purpose- one of the hardest things my present players had to get used to was that they started the game as experienced, better than experienced- Heroic. Just to confirm looking through the 4 PCs we've got in so far for Prime stats we have 20 (x1), 19 (x2) and an (18), and I'm failry certain the 5th PC will be trying for a 20 (that's the Rogue)- who will probably end up with +9 or +10 To Hit for most of his attacks. 2. Your Feat doesn't help, it in fact makes it harder for you to hit, and only does an extra +2 damage- if you wanted +2 to damage without the -2 penalty then you could have taken Dwarven Weapon Training, which gives +2 on all Hammers and Axes- and have your guy throw Hammers or Axes for Ranged. Better still get a Feat that gives you a bonus to hit- I appreciate this is making character building sound a bit vanilla but the good thing about 4e is you can swap feats at later levels- every level you can change one thing, so swap a feat, or swap a power or... A lot of PCs start looking the same and as they progress become vastly different- not always but... You get my point. 3. Your weapon is only a +2 Prof. sad to say but 4e makes it harder to dismiss the extra +1 for a +3 prof weapon. Just to add it up with an 18 Cha, a +1 Weapon Feat and a +3 Prof Weapon your attacks become +8 To Hit In game a Paladin is a Defender- he gets in there and keeps everyone else safe, soaks up damage and dishes a fair bit out to boot. The other Defender in the group is the Fighter of course, he's +8 To Hit with all of his attacks. So when I say you're underpowered what I mean to say is you are around about 50% of the other PCs as regards your ability to connect. Again, I don't want to ruin your fun- this is your guy, and if you stick with it great, and if you try it and you don't like it then I'll allow you to rebuild- your 4e light after all. That said I think combat may become a bit of a drag (honestly) with +4 To Hit as your best attack... Finally don't forget to add your Shield Bonus on to your Reflex. 4e is a game for maximisers (perhaps, certainly more so than previous editions), from my experiences then people quickly learn at lower levels to be solid (good defences) and swingy (or lasery)- the point is the bad guys have lots more Hit Points, they do lots more damage and you therefore have to absorb more and deal more to have a chance. I've played D&D for 30 years, I've seen and heard about more TPKs in this edition than I have in any previous (probably). One more thing, I note you are trying to combine Strength based attacks with Charisma based attacks- you can do that of course, but- and again, the optimum solution is to focus on whatever your primes stat is and pick powers to go with that- I appreciate you only have the PH. Once more, play what you want- you asked for feedback, here it is. Cheers Goonalan Oh just spotted another- Fort: +13 (+10 Base +1 Paladin +2 Constitution or Strength) Refl: +11 (+10 Base +1 Paladin +0 Dexterity or Int) Will: +14 (+10 Base +1 Paladin +3 Charisma or Wis) A small matter but worth reminding you of. [/QUOTE]
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