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General Tabletop Discussion
Character Builds & Optimization
Goonalan's- Forges of the Mountain King PC- Dwarves Only
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<blockquote data-quote="Goonalan" data-source="post: 5620400" data-attributes="member: 16069"><p>Right, here we go</p><p></p><p>1) I used the point buy system and replicated your stats in the character builder and still had one point left to spend- I therefore made Cha 11.</p><p></p><p>You need to know that a PC should get as close as they can to an '18' even at 1st level- 4e is like that. I DM two PBP- 75% of the 12 characters have an '18' in one stats- two of them have an '18' in two stats, and two of them have a '20' in one stat- it's not unheard of.</p><p></p><p>That said you can stick with what you've got of course, if you're going to change then do you realise that Dwarves now start with +2 racial bonus in Con, and another +2 in either Strength or Wisdom- my point you don't have to take high Wisdom.</p><p></p><p>2) Weapon Focus is not going to serve you at lower levels, an extra 1 damage versus Weapon Expertise, an extra +1 To Hit is... Remember 4e you can change a skill/feat/power at each level so you can swap them out- and get Weapon Focus later, at low levels you want to find any power which will increase your chance to hit- not hitting is the biggest cause of death and frustration.</p><p></p><p>3) The only crossbow a Thief can use is the Hand Crossbow- things may have changed since the PH, sorry- but there it is.</p><p></p><p>That said with your build above (with only one change- Weapon Expertise for Weapon Focus), I get (and these are different to yours (you haven't added the weapon bonus' in on your To Hits for your powers)-</p><p></p><p>Melee Basic Attack</p><p>Dagger +8 1d4+3</p><p></p><p>Ranged Basic Attack</p><p>Dagger +8 1d4+3</p><p>Shuriken +7 1d6+3</p><p>Hand Crossbow +5 1d6+3</p><p></p><p>Deft Strike (Melee or Ranged)</p><p>Dagger +8 1d4+3</p><p>Shuriken +7 1d6+3</p><p>Hand Crossbow +5 1d6+3</p><p></p><p>Riposte Strike (Melee)</p><p>Dagger +8 1d4+3- Riposte attack (same)</p><p></p><p>Dazing Strike (Melee)</p><p>Dagger +8 1d4+3</p><p></p><p>Easy Target (Melee or Ranged)</p><p>Dagger +8 2d4+3</p><p>Shuriken +7 2d6+3</p><p>Hand Crossbow +5 2d6+3</p><p></p><p>Which are okay, with your original Weapon Expertise then you do +1 damage on dagger and shuriken, but are -1 to hit for both.</p><p></p><p>If you wanted to improve again the I would change your starting stats to-</p><p></p><p>Str 15 Con 14 Dex 18 Int 8 Wis 11 Cha 10</p><p></p><p>The negatives-</p><p></p><p>Sneak Attack damage would be -1 so 2d6+2, your Riposte Strike (on the second attack only) would be Dagger +7 1d4+2</p><p></p><p>The positives- added to the above build-</p><p></p><p>Melee Basic Attack</p><p>Dagger +7 1d4+2</p><p></p><p>Ranged Basic Attack</p><p>Dagger +9 1d4+4</p><p>Shuriken +9 1d6+4</p><p>Hand Crossbow +6 1d6+4</p><p></p><p>Deft Strike (Melee or Ranged)</p><p>Dagger +9 1d4+4</p><p>Shuriken +8 1d6+4</p><p>Hand Crossbow +6 1d6+4</p><p></p><p>Riposte Strike (Melee)</p><p>Dagger +9 1d4+4- Riposte attack +7 1d4+2</p><p></p><p>Dazing Strike (Melee)</p><p>Dagger +9 1d4+4</p><p></p><p>Easy Target (Melee or Ranged)</p><p>Dagger +9 2d4+4</p><p>Shuriken +8 2d6+4</p><p>Hand Crossbow +6 2d6+4</p><p></p><p>Which seems... well, you decide- remember your To Hit and your damage is your Dex Bonus- nothing to do with Strength- except for your Melee Basic Attack with Dagger (I have a 13th Level Rogue who has used his MBA three times in 18 months of play).</p><p></p><p>Your Defences also change to AC 16 Fort 12 Ref 16 Will 10</p><p></p><p>The last thing is you've picked brutal scoundrel, and then not picked any of the powers that go with brutal scoundrel (not that there are many), which is odd- you've put lots of effort in to getting yout strength to 16 and the only benefit I can see is +3 damage on your Sneak Attack and a decent Riposte Strike (which is a very minor power).</p><p></p><p>Part of the problem is of course that with the Character Builder there are a dozen more At Wills, Encounters and Daily Powers available to you... </p><p></p><p>The best Daily in the book at first level is of course Blinding Barrage, but that's just my opinion- Burst 3, that's up to 9 bad guys. Thrown/Missile weapon- on my build +9 Dagger +8 Shuriken +6 Hand Crossbow.</p><p></p><p>On a Hit damage- Dagger 2d4+4, Shuriken or Crossbow 2d6+4 and they are Blind till the end of your next turn- that's automatic Combat Advantage to everyone...</p><p></p><p>On a Miss- Half damage.</p><p></p><p>I've seen Paragon Level Rogues using Blinding Barrage still- particularly with magical weapons when they're critting on 18-20, +18 To Hit and doing 2d4+11 damage.</p><p></p><p>Sorry for all of this but I'm a completist, if you ask the question you'll get all of the answer.</p><p></p><p>Cheers PDR</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5620400, member: 16069"] Right, here we go 1) I used the point buy system and replicated your stats in the character builder and still had one point left to spend- I therefore made Cha 11. You need to know that a PC should get as close as they can to an '18' even at 1st level- 4e is like that. I DM two PBP- 75% of the 12 characters have an '18' in one stats- two of them have an '18' in two stats, and two of them have a '20' in one stat- it's not unheard of. That said you can stick with what you've got of course, if you're going to change then do you realise that Dwarves now start with +2 racial bonus in Con, and another +2 in either Strength or Wisdom- my point you don't have to take high Wisdom. 2) Weapon Focus is not going to serve you at lower levels, an extra 1 damage versus Weapon Expertise, an extra +1 To Hit is... Remember 4e you can change a skill/feat/power at each level so you can swap them out- and get Weapon Focus later, at low levels you want to find any power which will increase your chance to hit- not hitting is the biggest cause of death and frustration. 3) The only crossbow a Thief can use is the Hand Crossbow- things may have changed since the PH, sorry- but there it is. That said with your build above (with only one change- Weapon Expertise for Weapon Focus), I get (and these are different to yours (you haven't added the weapon bonus' in on your To Hits for your powers)- Melee Basic Attack Dagger +8 1d4+3 Ranged Basic Attack Dagger +8 1d4+3 Shuriken +7 1d6+3 Hand Crossbow +5 1d6+3 Deft Strike (Melee or Ranged) Dagger +8 1d4+3 Shuriken +7 1d6+3 Hand Crossbow +5 1d6+3 Riposte Strike (Melee) Dagger +8 1d4+3- Riposte attack (same) Dazing Strike (Melee) Dagger +8 1d4+3 Easy Target (Melee or Ranged) Dagger +8 2d4+3 Shuriken +7 2d6+3 Hand Crossbow +5 2d6+3 Which are okay, with your original Weapon Expertise then you do +1 damage on dagger and shuriken, but are -1 to hit for both. If you wanted to improve again the I would change your starting stats to- Str 15 Con 14 Dex 18 Int 8 Wis 11 Cha 10 The negatives- Sneak Attack damage would be -1 so 2d6+2, your Riposte Strike (on the second attack only) would be Dagger +7 1d4+2 The positives- added to the above build- Melee Basic Attack Dagger +7 1d4+2 Ranged Basic Attack Dagger +9 1d4+4 Shuriken +9 1d6+4 Hand Crossbow +6 1d6+4 Deft Strike (Melee or Ranged) Dagger +9 1d4+4 Shuriken +8 1d6+4 Hand Crossbow +6 1d6+4 Riposte Strike (Melee) Dagger +9 1d4+4- Riposte attack +7 1d4+2 Dazing Strike (Melee) Dagger +9 1d4+4 Easy Target (Melee or Ranged) Dagger +9 2d4+4 Shuriken +8 2d6+4 Hand Crossbow +6 2d6+4 Which seems... well, you decide- remember your To Hit and your damage is your Dex Bonus- nothing to do with Strength- except for your Melee Basic Attack with Dagger (I have a 13th Level Rogue who has used his MBA three times in 18 months of play). Your Defences also change to AC 16 Fort 12 Ref 16 Will 10 The last thing is you've picked brutal scoundrel, and then not picked any of the powers that go with brutal scoundrel (not that there are many), which is odd- you've put lots of effort in to getting yout strength to 16 and the only benefit I can see is +3 damage on your Sneak Attack and a decent Riposte Strike (which is a very minor power). Part of the problem is of course that with the Character Builder there are a dozen more At Wills, Encounters and Daily Powers available to you... The best Daily in the book at first level is of course Blinding Barrage, but that's just my opinion- Burst 3, that's up to 9 bad guys. Thrown/Missile weapon- on my build +9 Dagger +8 Shuriken +6 Hand Crossbow. On a Hit damage- Dagger 2d4+4, Shuriken or Crossbow 2d6+4 and they are Blind till the end of your next turn- that's automatic Combat Advantage to everyone... On a Miss- Half damage. I've seen Paragon Level Rogues using Blinding Barrage still- particularly with magical weapons when they're critting on 18-20, +18 To Hit and doing 2d4+11 damage. Sorry for all of this but I'm a completist, if you ask the question you'll get all of the answer. Cheers PDR [/QUOTE]
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