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Gore in D&D
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<blockquote data-quote="tetrasodium" data-source="post: 7845709" data-attributes="member: 93670"><p>It depends on the style of game I'm running. If I'm running a pulply game I'll be very descriptive in how Bob's axe tears open the bandit sending blood everywhere before shattering ribs, but as a pulpy game Bob might ripple the one of the same guy's arms three times (obviously one more than the guy had). If I'm running more of a grim dark game where I want my players to either feel the visceral horror of the "setting". A game/adventure going up against war criminal type horrible individuals... I'm likely to describe things that baddie has done in ways that make the players entirely certain that this individual is horrible... especially if they went in thinking/knowing this was an upstanding pillar of the community or someone who's help/resources/knowledge the party needs to stop something worse.</p><p></p><p>With that said, there are limits & often less is more when it comes to describing gore & horrors gone beyond the pale.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7845709, member: 93670"] It depends on the style of game I'm running. If I'm running a pulply game I'll be very descriptive in how Bob's axe tears open the bandit sending blood everywhere before shattering ribs, but as a pulpy game Bob might ripple the one of the same guy's arms three times (obviously one more than the guy had). If I'm running more of a grim dark game where I want my players to either feel the visceral horror of the "setting". A game/adventure going up against war criminal type horrible individuals... I'm likely to describe things that baddie has done in ways that make the players entirely certain that this individual is horrible... especially if they went in thinking/knowing this was an upstanding pillar of the community or someone who's help/resources/knowledge the party needs to stop something worse. With that said, there are limits & often less is more when it comes to describing gore & horrors gone beyond the pale. [/QUOTE]
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