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Gore in D&D
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<blockquote data-quote="Yaarel" data-source="post: 7847779" data-attributes="member: 58172"><p>Weirdly, that didnt occur to me. But yeah, good idea.</p><p></p><p></p><p></p><p>When a hostile drops to zero hit points, that is when the killing hit happens. It is appropriate for the player to describe this fatal hit. After all, the player character is the one that made that hit and can decide what kind of hit that is.</p><p></p><p>This approach has a number of favorable results.</p><p></p><p>Allowing the player to control the narrative in this circumstance, gives the player a feeling of control, and a way to express satisfaction after a possibly difficult struggle.</p><p></p><p>The player also decides the level of gore. (The DM can gauge ones own goriness in light of what the players seem to prefer.)</p><p></p><p></p><p></p><p>This also applies the other way around. For the sake of convenience, nonplayer characters die at zero hit points. But instead, player characters enter the dying condition at zero hit points. The DM decides what the lethal hit looks like that reached the zero hit points. This narrative description then determines any enduring injuries, such as scars.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7847779, member: 58172"] Weirdly, that didnt occur to me. But yeah, good idea. When a hostile drops to zero hit points, that is when the killing hit happens. It is appropriate for the player to describe this fatal hit. After all, the player character is the one that made that hit and can decide what kind of hit that is. This approach has a number of favorable results. Allowing the player to control the narrative in this circumstance, gives the player a feeling of control, and a way to express satisfaction after a possibly difficult struggle. The player also decides the level of gore. (The DM can gauge ones own goriness in light of what the players seem to prefer.) This also applies the other way around. For the sake of convenience, nonplayer characters die at zero hit points. But instead, player characters enter the dying condition at zero hit points. The DM decides what the lethal hit looks like that reached the zero hit points. This narrative description then determines any enduring injuries, such as scars. [/QUOTE]
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