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General Tabletop Discussion
*Dungeons & Dragons
Gorgon Petrification Breath
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<blockquote data-quote="Eltab" data-source="post: 8091911" data-attributes="member: 6803337"><p>Trying to collect the samples of breath to use for experiments and tests ought to be a lot of fun.</p><p></p><p>Have it work in the blood, not in the lungs. You don't want suffocation from the inside, as it were. The red blood cells that normally pick up oxygen pick up this (molecule?) and transport it throughout the body. In the absence of oxygen - that is, while travelling in the blood or after being dropped off in other body cells - something triggers the 'turn organic surroundings to stone' function to begin. </p><p> Somehow it rearranges nearby biologic atoms and molecules to create limestone (or whatever) compounds, and this reaction propagates outwards.</p><p></p><p>This is the pseudoscience explanation BBEG monologues to the PCs before he grabs a bottle labelled as Chanel #5 (or Axe deodorant), hooks it up to a small fan, and squirts them with it.</p><p></p><p>As for mechanics, I like the two-turn mechanism provided somewhere for a Petrification sequence. If you want to add things to help with the CON Save (like quaffing a potion of Antidote), that would be a positive: there should be ways to avoid / mitigate nasty effects. I have never liked the "one roll: Save or Die!" concept.</p><p></p><p> P.S. Floor your players: after the fight is over and 24 hours in-game have passed and a future session is closing down, tell that character's player "-Character's name- wakes up, in a dark and silent room, surrounded by pebbles and stone shards, with the detritus of a fight all around." And pack up for the night.</p></blockquote><p></p>
[QUOTE="Eltab, post: 8091911, member: 6803337"] Trying to collect the samples of breath to use for experiments and tests ought to be a lot of fun. Have it work in the blood, not in the lungs. You don't want suffocation from the inside, as it were. The red blood cells that normally pick up oxygen pick up this (molecule?) and transport it throughout the body. In the absence of oxygen - that is, while travelling in the blood or after being dropped off in other body cells - something triggers the 'turn organic surroundings to stone' function to begin. Somehow it rearranges nearby biologic atoms and molecules to create limestone (or whatever) compounds, and this reaction propagates outwards. This is the pseudoscience explanation BBEG monologues to the PCs before he grabs a bottle labelled as Chanel #5 (or Axe deodorant), hooks it up to a small fan, and squirts them with it. As for mechanics, I like the two-turn mechanism provided somewhere for a Petrification sequence. If you want to add things to help with the CON Save (like quaffing a potion of Antidote), that would be a positive: there should be ways to avoid / mitigate nasty effects. I have never liked the "one roll: Save or Die!" concept. P.S. Floor your players: after the fight is over and 24 hours in-game have passed and a future session is closing down, tell that character's player "-Character's name- wakes up, in a dark and silent room, surrounded by pebbles and stone shards, with the detritus of a fight all around." And pack up for the night. [/QUOTE]
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