Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Got a cosmology I want to convert to D&D...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 1139517" data-attributes="member: 7177"><p>Ah, GURPS Cabal - one of my favorite world backgrounds ever. I don't have the book with me, but let me try...</p><p></p><p>I'd say that spells like Etherealness allow you to reach the "Border Astral". Astral Projection allows you to reach most places in Yetzirah, except for those warded against this, or which are home to powerful entities. I'd also reduce the spell level of this spell if you want to encourage planar travel - 9th is way too high IMO. Once you reach Yetzirah, you should also be able to find other places if you find the right portals and pathways (and if you can dodge Yigothu slavers - which, from their description, suspiciously sound like Mind Flayers...).</p><p></p><p>Plane shift can reach most sub-layers of Yetzirah, Briah, and the Planetary Spheres, though you will rarely reach the exact spot where you want to go. Prepare for some travel time. Oh, and it will probably require some research to find the right material component for these locations. Fortunately, the "Hermetic Magic" chapter in GURPS Cabal provides more than enough samples.</p><p></p><p>If you want to reach the Abyss, or, God Forbid, Atziluth (pardon the pun), you have to walk from Briah. No shortcuts, and have fun climbing the Sword Bridge (or the head of that really big devil whatshisname).</p><p></p><p>The Gods worshipped by clerics should be powerful beings of Briah, not the Archangels and the Most Holy One in Atziluth, who are above such matters as granting daily spell alottments.</p><p></p><p>You might want to deempathize alignment, and alignment-detecting spells. It might be possible to come up with spells for demonic or quipplothic corruption, but more appropriate for humans would be some sort of "aura-reading" spells which can detect emotions and associations with mystical energies (a career mercenary might always have a faint aura of death around him, for example). The classical alignment setup doesn't really fit into Cabal cosmology - most powerful mages seem to be fairly amoral...</p><p></p><p>Apart from that, just use the descriptions from GURPS Cabal and wing the details.</p><p></p><p>Any further questions?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1139517, member: 7177"] Ah, GURPS Cabal - one of my favorite world backgrounds ever. I don't have the book with me, but let me try... I'd say that spells like Etherealness allow you to reach the "Border Astral". Astral Projection allows you to reach most places in Yetzirah, except for those warded against this, or which are home to powerful entities. I'd also reduce the spell level of this spell if you want to encourage planar travel - 9th is way too high IMO. Once you reach Yetzirah, you should also be able to find other places if you find the right portals and pathways (and if you can dodge Yigothu slavers - which, from their description, suspiciously sound like Mind Flayers...). Plane shift can reach most sub-layers of Yetzirah, Briah, and the Planetary Spheres, though you will rarely reach the exact spot where you want to go. Prepare for some travel time. Oh, and it will probably require some research to find the right material component for these locations. Fortunately, the "Hermetic Magic" chapter in GURPS Cabal provides more than enough samples. If you want to reach the Abyss, or, God Forbid, Atziluth (pardon the pun), you have to walk from Briah. No shortcuts, and have fun climbing the Sword Bridge (or the head of that really big devil whatshisname). The Gods worshipped by clerics should be powerful beings of Briah, not the Archangels and the Most Holy One in Atziluth, who are above such matters as granting daily spell alottments. You might want to deempathize alignment, and alignment-detecting spells. It might be possible to come up with spells for demonic or quipplothic corruption, but more appropriate for humans would be some sort of "aura-reading" spells which can detect emotions and associations with mystical energies (a career mercenary might always have a faint aura of death around him, for example). The classical alignment setup doesn't really fit into Cabal cosmology - most powerful mages seem to be fairly amoral... Apart from that, just use the descriptions from GURPS Cabal and wing the details. Any further questions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Got a cosmology I want to convert to D&D...
Top