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Got a Kinect...interesting
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<blockquote data-quote="Janx" data-source="post: 5394359" data-attributes="member: 8835"><p>lol.</p><p></p><p></p><p>I don't have the resources to track down a rug maker to custom print them and sell them. Basically its not an idea I'm in a position to pursue. But I do see an opportunity for such a product.</p><p></p><p>the traction point is actually a good one, doing the exercises needs to be non-slip play area</p><p></p><p>My original thought was mainly to help the player know where the game boundary was.</p><p></p><p></p><p>I also see a need for a light rack. The lighting in my living room is stupid, i don't have any overhead light, and the only celing light is at the front door. </p><p></p><p>The result is, I'm back lit (much for the same reason the Kinect warns about sunlight). I need a light rack behind the kinect (which is against a wall, basically), so it can shed a softer yet helpful light on the players.</p></blockquote><p></p>
[QUOTE="Janx, post: 5394359, member: 8835"] lol. I don't have the resources to track down a rug maker to custom print them and sell them. Basically its not an idea I'm in a position to pursue. But I do see an opportunity for such a product. the traction point is actually a good one, doing the exercises needs to be non-slip play area My original thought was mainly to help the player know where the game boundary was. I also see a need for a light rack. The lighting in my living room is stupid, i don't have any overhead light, and the only celing light is at the front door. The result is, I'm back lit (much for the same reason the Kinect warns about sunlight). I need a light rack behind the kinect (which is against a wall, basically), so it can shed a softer yet helpful light on the players. [/QUOTE]
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Got a Kinect...interesting
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