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Got a Kinect...interesting
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<blockquote data-quote="Janx" data-source="post: 5395203" data-attributes="member: 8835"><p>this blog entry by Scott Adams sumarises my opinion on the worth of ideas:</p><p><a href="http://dilbert.com/blog/entry/monetizing_business_ideas/" target="_blank">Scott Adams Blog: Monetizing Business Ideas 11/01/2010</a></p><p></p><p>As for the actual rug, I'm not sure if a pattern on the rug would intefere with the camera, otherwise I could see it having a grid and center circle to closely match what some of the games display (or at least show the center, and my half of the floor from yours)</p><p></p><p>Otherwise its simplest value is showing where th boundary is, and presumably reducing any slipping/wear on your real floor.</p><p></p><p>Also, I've guesstimated the floor space needed to being 8' by 8'.</p><p></p><p>The actual play area is 5' deep, and 8' wide, but it starts about 3' from the camera. That might vary depending on camera height. I've got mine about 4' high, on top of the TV.</p><p></p><p>I haven't tried the video chat. I'm actually curious about that, as it would possibly cheaply enable 2 site video conferencing for 2 groups of gamers. Granted the $40 chat cam they sell for the x-box could solve that...but I think one of MS's goals is to provide a device that delivers multiple functions, including chat, that is in high demand. Selling 2.1 million units is a good step to making video phones ubiquitous.</p><p></p><p></p><p>The first generation of games seem a bit weak. I find most of the menu control to be sloppy. You have to hover your hand to select a button, and some buttons don't reveal their tool-tip until you hover. I had a lot of false selects in Biggest Loser.</p><p></p><p>Your Shape and Biggest Loser are the top rated Kinect exercise gamees. Don't waster your time with the others in that category. I did find Your Shape's menu to be less sloppy, though it still had room for improvement. Work-out wise, they both read the body well.</p><p></p><p>Kinect Adventures Rally ball is the most fun.</p><p></p><p>I tried the Joy Ride demo, and found myself wishing I had a steering wheel and a gas pedal. I never could get a weapon to fire.</p><p></p><p>It took 3 game runs of the demo for the Sonic game before I figured out how to steer. Some of these games really need to do a training run with detail instructions.</p><p></p><p>Kinect Sports reviewed well, and looks like it might be a good party game. No demo for it, so I haven't tried it.</p><p></p><p>Dance Central reviews as the top dance game, so if your into those kind of games, look no further.</p><p></p><p>it doesn't sound like any other Kinect games are presently worth your time (the boxing game had a high rate of returns at the Game Stop I visited recently).</p><p></p><p>We'll have to see what subsequent games bring to the table.</p><p></p><p>One odd trivia, while playing Biggest Loser, when my dog would walk through my play space, she would show up in the game. Kinda wierd that it would do that, but I think the Kinect is modelling any object it detects in the presumably empy play space. So the dog gets filled in, instead of ignored as a non-human. It might be because BL in later stages lets you use an exercise ball, so the game tries to display any shape it sees.</p></blockquote><p></p>
[QUOTE="Janx, post: 5395203, member: 8835"] this blog entry by Scott Adams sumarises my opinion on the worth of ideas: [url=http://dilbert.com/blog/entry/monetizing_business_ideas/]Scott Adams Blog: Monetizing Business Ideas 11/01/2010[/url] As for the actual rug, I'm not sure if a pattern on the rug would intefere with the camera, otherwise I could see it having a grid and center circle to closely match what some of the games display (or at least show the center, and my half of the floor from yours) Otherwise its simplest value is showing where th boundary is, and presumably reducing any slipping/wear on your real floor. Also, I've guesstimated the floor space needed to being 8' by 8'. The actual play area is 5' deep, and 8' wide, but it starts about 3' from the camera. That might vary depending on camera height. I've got mine about 4' high, on top of the TV. I haven't tried the video chat. I'm actually curious about that, as it would possibly cheaply enable 2 site video conferencing for 2 groups of gamers. Granted the $40 chat cam they sell for the x-box could solve that...but I think one of MS's goals is to provide a device that delivers multiple functions, including chat, that is in high demand. Selling 2.1 million units is a good step to making video phones ubiquitous. The first generation of games seem a bit weak. I find most of the menu control to be sloppy. You have to hover your hand to select a button, and some buttons don't reveal their tool-tip until you hover. I had a lot of false selects in Biggest Loser. Your Shape and Biggest Loser are the top rated Kinect exercise gamees. Don't waster your time with the others in that category. I did find Your Shape's menu to be less sloppy, though it still had room for improvement. Work-out wise, they both read the body well. Kinect Adventures Rally ball is the most fun. I tried the Joy Ride demo, and found myself wishing I had a steering wheel and a gas pedal. I never could get a weapon to fire. It took 3 game runs of the demo for the Sonic game before I figured out how to steer. Some of these games really need to do a training run with detail instructions. Kinect Sports reviewed well, and looks like it might be a good party game. No demo for it, so I haven't tried it. Dance Central reviews as the top dance game, so if your into those kind of games, look no further. it doesn't sound like any other Kinect games are presently worth your time (the boxing game had a high rate of returns at the Game Stop I visited recently). We'll have to see what subsequent games bring to the table. One odd trivia, while playing Biggest Loser, when my dog would walk through my play space, she would show up in the game. Kinda wierd that it would do that, but I think the Kinect is modelling any object it detects in the presumably empy play space. So the dog gets filled in, instead of ignored as a non-human. It might be because BL in later stages lets you use an exercise ball, so the game tries to display any shape it sees. [/QUOTE]
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