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<blockquote data-quote="teach" data-source="post: 5798880" data-attributes="member: 45322"><p>I'm looking to start a game in a post-something city where the players are going to become a major force in a city wracked by gangs and factions fighting over turf. I'd like the actual play to still resemble d&d, not necessarily in ruleset, but rather in style: players have a goal, control one PC and seek to accomplish that goal in a play session. However, I would like to have a "meta-game" on top of this game where the players are rewarded for control of certain areas. I see an important part of this game being a map of the city, showing what areas are under their control and what areas are under rival factions control. </p><p></p><p>Some of my inspirations for this include: </p><p></p><p>Batman: No Man's Land - Batman fights to regain Gotham after an earthquake causes the US government to give up on Gotham.</p><p>Paizo's Kingmaker - Players are slowly building up a feudal territory, and get bonuses for how they build up their city.</p><p>Escape from New York - A ruined city with a power vacuum, cut off from the outside. </p><p></p><p>Right now, I'm not too concerned about the time period. I could see this set in the stone age to the transhuman age, as its the tale of a group of people taking power and control of those around them, but I do have have to ask you, oh story gamers, two questions:</p><p></p><p>What rulesets do you think would work well for this sort of gaming? I already see Apocalypse World being great for this, but would love some other suggestions.</p><p>Let's assume that my players will only play some form of D&D. How would you adapt/add to the ruleset of D&D to play this kind of game? Is the Kingmaker rules robust enough to work for a long term campaign? </p><p></p><p>Thanks everyone!</p></blockquote><p></p>
[QUOTE="teach, post: 5798880, member: 45322"] I'm looking to start a game in a post-something city where the players are going to become a major force in a city wracked by gangs and factions fighting over turf. I'd like the actual play to still resemble d&d, not necessarily in ruleset, but rather in style: players have a goal, control one PC and seek to accomplish that goal in a play session. However, I would like to have a "meta-game" on top of this game where the players are rewarded for control of certain areas. I see an important part of this game being a map of the city, showing what areas are under their control and what areas are under rival factions control. Some of my inspirations for this include: Batman: No Man's Land - Batman fights to regain Gotham after an earthquake causes the US government to give up on Gotham. Paizo's Kingmaker - Players are slowly building up a feudal territory, and get bonuses for how they build up their city. Escape from New York - A ruined city with a power vacuum, cut off from the outside. Right now, I'm not too concerned about the time period. I could see this set in the stone age to the transhuman age, as its the tale of a group of people taking power and control of those around them, but I do have have to ask you, oh story gamers, two questions: What rulesets do you think would work well for this sort of gaming? I already see Apocalypse World being great for this, but would love some other suggestions. Let's assume that my players will only play some form of D&D. How would you adapt/add to the ruleset of D&D to play this kind of game? Is the Kingmaker rules robust enough to work for a long term campaign? Thanks everyone! [/QUOTE]
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