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Got any cool 3e Alchemy rules?
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<blockquote data-quote="Conaill" data-source="post: 739916" data-attributes="member: 1264"><p>Alchemist: That's a reasonable approach if your only goal is to strengthen alchemy, at the expense of Brew Potion. But you still tie the production of alchemical potions to specific magical spells. </p><p></p><p>I would prefer my alchemy to be more distinct from magic. I.e. there should be things you can do with spells but not with alchemy, <em>and vice versa</em>! (You might argue that magic should be able to do <em>anything</em>, but then at least there should be things tat are much easier to do with alchemy.)</p><p></p><p>In terms of alchemical concoctions, I think we're starting to get somewhere if you combine all the published sources. Just having a d20 to combine all the OGL alchemical preparations (except for Bastion Press) would be a big step forward. Maybe with a license from Dragon Magazine for their published items as well.</p><p></p><p>However in terms of supporting rules, there's still a real gaping hole. Here's a couple of places where I think there's room for improvement:</p><p></p><p>- have at least ONE non-magical alchemist PrC</p><p></p><p>- some feats to allow faster creation times, higher DC's, damage (the <em>pyro</em> feat seems rather poorly done IMHO), etc.</p><p></p><p>- some rules regarding ingredients</p><p></p><p>A lot of these issues overlap with poison making and mechanical tinkering (another area where there's a surprising lack of non-magical PrC's!)</p></blockquote><p></p>
[QUOTE="Conaill, post: 739916, member: 1264"] Alchemist: That's a reasonable approach if your only goal is to strengthen alchemy, at the expense of Brew Potion. But you still tie the production of alchemical potions to specific magical spells. I would prefer my alchemy to be more distinct from magic. I.e. there should be things you can do with spells but not with alchemy, [i]and vice versa[/i]! (You might argue that magic should be able to do [i]anything[/i], but then at least there should be things tat are much easier to do with alchemy.) In terms of alchemical concoctions, I think we're starting to get somewhere if you combine all the published sources. Just having a d20 to combine all the OGL alchemical preparations (except for Bastion Press) would be a big step forward. Maybe with a license from Dragon Magazine for their published items as well. However in terms of supporting rules, there's still a real gaping hole. Here's a couple of places where I think there's room for improvement: - have at least ONE non-magical alchemist PrC - some feats to allow faster creation times, higher DC's, damage (the [i]pyro[/i] feat seems rather poorly done IMHO), etc. - some rules regarding ingredients A lot of these issues overlap with poison making and mechanical tinkering (another area where there's a surprising lack of non-magical PrC's!) [/QUOTE]
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