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<blockquote data-quote="fusangite" data-source="post: 499204" data-attributes="member: 7240"><p>I find describing people's outfits makes a big difference, especially those of people with ceremonial positions. Banquet and inn food is another highly effective way of transmitting culture. Preferences for recreational drugs is another. In some of the above cases, one can even emulate these things to a small degree for the game (I had my pickled herring episode a few weeks ago). </p><p></p><p>A society's central sources of starch and sugar is another big one as it often determines the type of alcohol, the shape of food and what the rural countryside looks like. </p><p></p><p>Most importantly, the best way to build a culture is to determine 1-3 variables about the culture and then develop it based on what the implications of ideas in one sphere has for others. For instance, if there are no gods of food except a hunting god, chances are that the society is or has been until recently pastoral or hunter-gatherer. Given that they're living in cities, what does that say? Perhaps it suggests that they are the barbarians who invaded the city and threw out the ancient empire... And you're off.</p><p></p><p>Another way to really situate some in a culture is to force people to play out their 'gather information' rolls. What truth is valued and where it is found tell you a lot about a culture.</p></blockquote><p></p>
[QUOTE="fusangite, post: 499204, member: 7240"] I find describing people's outfits makes a big difference, especially those of people with ceremonial positions. Banquet and inn food is another highly effective way of transmitting culture. Preferences for recreational drugs is another. In some of the above cases, one can even emulate these things to a small degree for the game (I had my pickled herring episode a few weeks ago). A society's central sources of starch and sugar is another big one as it often determines the type of alcohol, the shape of food and what the rural countryside looks like. Most importantly, the best way to build a culture is to determine 1-3 variables about the culture and then develop it based on what the implications of ideas in one sphere has for others. For instance, if there are no gods of food except a hunting god, chances are that the society is or has been until recently pastoral or hunter-gatherer. Given that they're living in cities, what does that say? Perhaps it suggests that they are the barbarians who invaded the city and threw out the ancient empire... And you're off. Another way to really situate some in a culture is to force people to play out their 'gather information' rolls. What truth is valued and where it is found tell you a lot about a culture. [/QUOTE]
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