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<blockquote data-quote="Warmaster_Horus" data-source="post: 499243" data-attributes="member: 9087"><p><strong>Alternate Settings...</strong></p><p></p><p>I've got a couple that I have as a concept and other tried ones. </p><p></p><p>A post apocalypse world. Not like the Mad Max movies or Fallout, though they are pretty good setting too. What I had in mind was like a nattural disaster happened and the gods, or god, did not stop it. Result is that the advanced culture has devolved into barbarism, and savagery. One or two bastions of civilisation reamin but they are too few. </p><p></p><p>Another one is a land where there were terrible warws millenia ago. Where Men and Machines Contructed by men used forbidden technologies and weapons against each other until the mahcines were defeated. But the Price was too high, the world was nearly destroyed too, and what few people that remained decided to abolish those ancient technologies/magicks and start anew. In the millenia that followed, the different civilisations came to be like your generic D&D world. But deep underground or high in the sky, the technology/magick/machines from those terrible wars still remain, but forgotten. Anyone who wittingly or unwittingly activating one can gain great power or create another series of catastrophic Wars. </p><p></p><p>I use this setting in one of my groups actually, and so far it worked great. My players are having real fun, and when they first saw the forbidden sign of the Nuclear Fire in one of the forgotten underground complexes, they really freaked out.</p><p></p><p>Another great setting is the galaxy of the Warhammer 40K game. As long as you don't go overboard with stuff like Space Marines, Super duper aliens, and keep the gothic feeling in the game, you'll have great fun with this one. This actually has been my favorite DMing experience yet.</p><p></p><p>Another idea is a setting untouched by human hands yet. All the players and such are members of the elder races in a very high druidic and clerical magic and fantasy land. There are no gods or such but the races revere nature as a whole, both its life giving and destroying sides. Magic essentially comes from nature but there are no practitioners of arcane magic(elves' favored class is druid) However the stars tell the coming of a great evil and a coming doom for the world. Weirdly enough in the remote corners of the world new creatures are emerging, the likes of which were not seen before. Creatures that are like the elves or dwarves but bigger built and not so fixated upon one central idea of life. Creatures that have pitifully short life spans, and worship strange beings. They call themselves men, and wield a kind of magic that was not seen before in the world. A magic that does not come from the land but from somewhere else. And with the arrival of the good and nutral newcomers, come those bearing the darkness as well....</p><p></p><p>Well these are some of the ideas I have right now, I'll post more when I come up with others.</p></blockquote><p></p>
[QUOTE="Warmaster_Horus, post: 499243, member: 9087"] [b]Alternate Settings...[/b] I've got a couple that I have as a concept and other tried ones. A post apocalypse world. Not like the Mad Max movies or Fallout, though they are pretty good setting too. What I had in mind was like a nattural disaster happened and the gods, or god, did not stop it. Result is that the advanced culture has devolved into barbarism, and savagery. One or two bastions of civilisation reamin but they are too few. Another one is a land where there were terrible warws millenia ago. Where Men and Machines Contructed by men used forbidden technologies and weapons against each other until the mahcines were defeated. But the Price was too high, the world was nearly destroyed too, and what few people that remained decided to abolish those ancient technologies/magicks and start anew. In the millenia that followed, the different civilisations came to be like your generic D&D world. But deep underground or high in the sky, the technology/magick/machines from those terrible wars still remain, but forgotten. Anyone who wittingly or unwittingly activating one can gain great power or create another series of catastrophic Wars. I use this setting in one of my groups actually, and so far it worked great. My players are having real fun, and when they first saw the forbidden sign of the Nuclear Fire in one of the forgotten underground complexes, they really freaked out. Another great setting is the galaxy of the Warhammer 40K game. As long as you don't go overboard with stuff like Space Marines, Super duper aliens, and keep the gothic feeling in the game, you'll have great fun with this one. This actually has been my favorite DMing experience yet. Another idea is a setting untouched by human hands yet. All the players and such are members of the elder races in a very high druidic and clerical magic and fantasy land. There are no gods or such but the races revere nature as a whole, both its life giving and destroying sides. Magic essentially comes from nature but there are no practitioners of arcane magic(elves' favored class is druid) However the stars tell the coming of a great evil and a coming doom for the world. Weirdly enough in the remote corners of the world new creatures are emerging, the likes of which were not seen before. Creatures that are like the elves or dwarves but bigger built and not so fixated upon one central idea of life. Creatures that have pitifully short life spans, and worship strange beings. They call themselves men, and wield a kind of magic that was not seen before in the world. A magic that does not come from the land but from somewhere else. And with the arrival of the good and nutral newcomers, come those bearing the darkness as well.... Well these are some of the ideas I have right now, I'll post more when I come up with others. [/QUOTE]
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